Uses of Class
org.bukkit.event.inventory.InventoryEvent
Packages that use InventoryEvent
-
Uses of InventoryEvent in com.destroystokyo.paper.event.block
Subclasses of InventoryEvent in com.destroystokyo.paper.event.blockModifier and TypeClassDescriptionclass
Called when an anvil is damaged from being used -
Uses of InventoryEvent in com.destroystokyo.paper.event.inventory
Subclasses of InventoryEvent in com.destroystokyo.paper.event.inventoryModifier and TypeClassDescriptionclass
Deprecated.class
Called when an item is put in an inventory containing a result slot -
Uses of InventoryEvent in org.bukkit.event.enchantment
Subclasses of InventoryEvent in org.bukkit.event.enchantmentModifier and TypeClassDescriptionclass
Called when an ItemStack is successfully enchanted (currently at enchantment table)class
Called when an ItemStack is inserted in an enchantment table - can be called multiple times -
Uses of InventoryEvent in org.bukkit.event.inventory
Subclasses of InventoryEvent in org.bukkit.event.inventoryModifier and TypeClassDescriptionclass
Called when the recipe of an Item is completed inside a crafting matrix.class
This event is called when a player clicks in an inventory.class
Represents a player related inventory eventclass
This event is called when a player in creative mode puts down or picks up an item in their inventory / hotbar and when they drop items from their Inventory while in creative mode.class
This event is called when the player drags an item in their cursor across the inventory.class
An abstract base class for events that describe an interaction between a HumanEntity and the contents of an Inventory.class
Represents a player related inventory eventclass
Called when an item is put in a slot for repair by an anvil.class
Called when an item is put in a slot for repair or unenchanting in a grindstone.class
Deprecated.class
class
Called when an item is put in a slot for upgrade by a Smithing Table.class
Called when the recipe of an Item is completed inside a smithing table.class
This event is called whenever a player clicks a new trade on the trades sidebar.
PrepareGrindstoneEvent