Package org.bukkit.event.block
Class BlockDamageEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.block.BlockEvent
org.bukkit.event.block.BlockDamageEvent
- All Implemented Interfaces:
Cancellable
Called when a block is damaged by a player.
If a Block Damage event is cancelled, the block will not be damaged.
- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from class org.bukkit.event.Event
Event.Result
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Field Summary
Fields inherited from class org.bukkit.event.block.BlockEvent
block
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Constructor Summary
ConstructorDescriptionBlockDamageEvent
(@NotNull Player player, @NotNull Block block, @NotNull ItemStack itemInHand, boolean instaBreak) Deprecated, for removal: This API element is subject to removal in a future version.BlockDamageEvent
(@NotNull Player player, @NotNull Block block, BlockFace blockFace, @NotNull ItemStack itemInHand, boolean instaBreak) -
Method Summary
Modifier and TypeMethodDescriptionGets the BlockFace the player is interacting with.static @NotNull HandlerList
boolean
Gets if the block is set to instantly break when damaged by the player.Gets the ItemStack for the item currently in the player's hand.Gets the player damaging the block involved in this event.boolean
Gets the cancellation state of this event.void
setCancelled
(boolean cancel) Sets the cancellation state of this event.void
setInstaBreak
(boolean bool) Sets if the block should instantly break when damaged by the player.Methods inherited from class org.bukkit.event.block.BlockEvent
getBlock
Methods inherited from class org.bukkit.event.Event
callEvent, getEventName, isAsynchronous
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Constructor Details
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Method Details
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getPlayer
Gets the player damaging the block involved in this event.- Returns:
- The player damaging the block involved in this event
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getInstaBreak
public boolean getInstaBreak()Gets if the block is set to instantly break when damaged by the player.- Returns:
- true if the block should instantly break when damaged by the player
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setInstaBreak
public void setInstaBreak(boolean bool) Sets if the block should instantly break when damaged by the player.- Parameters:
bool
- true if you want the block to instantly break when damaged by the player
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getItemInHand
Gets the ItemStack for the item currently in the player's hand.- Returns:
- The ItemStack for the item currently in the player's hand
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getBlockFace
Gets the BlockFace the player is interacting with.- Returns:
- The BlockFace clicked to damage the block
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isCancelled
public boolean isCancelled()Description copied from interface:Cancellable
Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins- Specified by:
isCancelled
in interfaceCancellable
- Returns:
- true if this event is cancelled
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setCancelled
public void setCancelled(boolean cancel) Description copied from interface:Cancellable
Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.- Specified by:
setCancelled
in interfaceCancellable
- Parameters:
cancel
- true if you wish to cancel this event
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getHandlers
- Specified by:
getHandlers
in classEvent
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getHandlerList
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