Class InventoryClickEvent
- All Implemented Interfaces:
Cancellable
- Direct Known Subclasses:
CraftItemEvent
,InventoryCreativeEvent
,SmithItemEvent
Because InventoryClickEvent occurs within a modification of the Inventory, not all Inventory related methods are safe to use.
Methods that change the view a player is looking at should never be invoked by an EventHandler for InventoryClickEvent using the HumanEntity or InventoryView associated with this event. Examples of these include:
HumanEntity.closeInventory()
HumanEntity.openInventory(Inventory)
HumanEntity.openWorkbench(Location, boolean)
HumanEntity.openEnchanting(Location, boolean)
InventoryView.close()
BukkitScheduler.runTask(Plugin, Runnable)
, which will run the task
on the next tick. Also be aware that this is not an exhaustive list, and
other methods could potentially create issues as well.
Assuming the EntityHuman associated with this event is an instance of a
Player, manipulating the MaxStackSize or contents of an Inventory will
require an Invocation of Player.updateInventory()
.
Modifications to slots that are modified by the results of this
InventoryClickEvent can be overwritten. To change these slots, this event
should be cancelled and all desired changes to the inventory applied.
Alternatively, scheduling a task using BukkitScheduler.runTask(Plugin, Runnable)
, which would execute the task on the next tick, would
work as well.
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Nested Class Summary
Nested classes/interfaces inherited from class org.bukkit.event.Event
Event.Result
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Field Summary
Fields inherited from class org.bukkit.event.inventory.InventoryEvent
transaction
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Constructor Summary
ConstructorDescriptionInventoryClickEvent
(@NotNull InventoryView view, @NotNull InventoryType.SlotType type, int slot, @NotNull ClickType click, @NotNull InventoryAction action) InventoryClickEvent
(@NotNull InventoryView view, @NotNull InventoryType.SlotType type, int slot, @NotNull ClickType click, @NotNull InventoryAction action, int key) -
Method Summary
Modifier and TypeMethodDescriptionGets the InventoryAction that triggered this event.getClick()
Gets the ClickType for this event.Gets the inventory corresponding to the clicked slot.Gets the ItemStack currently in the clicked slot.Gets the current ItemStack on the cursor.static @NotNull HandlerList
int
If the ClickType is NUMBER_KEY, this method will return the index of the pressed key (0-8).int
The raw slot number clicked, ready for passing to#getItem(int)
This slot number is unique for the view.int
getSlot()
The slot number that was clicked, ready for passing toInventory.getItem(int)
.Gets the type of slot that was clicked.boolean
Gets whether or not the ClickType for this event represents a left click.boolean
Gets whether or not the ClickType for this event represents a right click.boolean
Gets whether the ClickType for this event indicates that the key was pressed down when the click was made.void
setCurrentItem
(@Nullable ItemStack stack) Sets the ItemStack currently in the clicked slot.void
Deprecated.This changes the ItemStack in their hand before any calculations are applied to the Inventory, which has a tendency to create inconsistencies between the Player and the server, and to make unexpected changes in the behavior of the clicked Inventory.Methods inherited from class org.bukkit.event.inventory.InventoryInteractEvent
getResult, getWhoClicked, isCancelled, setCancelled, setResult
Methods inherited from class org.bukkit.event.inventory.InventoryEvent
getInventory, getView, getViewers
Methods inherited from class org.bukkit.event.Event
callEvent, getEventName, isAsynchronous
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Constructor Details
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InventoryClickEvent
public InventoryClickEvent(@NotNull @NotNull InventoryView view, @NotNull @NotNull InventoryType.SlotType type, int slot, @NotNull @NotNull ClickType click, @NotNull @NotNull InventoryAction action) -
InventoryClickEvent
public InventoryClickEvent(@NotNull @NotNull InventoryView view, @NotNull @NotNull InventoryType.SlotType type, int slot, @NotNull @NotNull ClickType click, @NotNull @NotNull InventoryAction action, int key)
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Method Details
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getSlotType
Gets the type of slot that was clicked.- Returns:
- the slot type
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getCursor
Gets the current ItemStack on the cursor.- Returns:
- the cursor ItemStack
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getCurrentItem
Gets the ItemStack currently in the clicked slot.- Returns:
- the item in the clicked slot
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isRightClick
public boolean isRightClick()Gets whether or not the ClickType for this event represents a right click.- Returns:
- true if the ClickType uses the right mouse button.
- See Also:
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isLeftClick
public boolean isLeftClick()Gets whether or not the ClickType for this event represents a left click.- Returns:
- true if the ClickType uses the left mouse button.
- See Also:
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isShiftClick
public boolean isShiftClick()Gets whether the ClickType for this event indicates that the key was pressed down when the click was made.- Returns:
- true if the ClickType uses Shift or Ctrl.
- See Also:
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setCursor
Deprecated.This changes the ItemStack in their hand before any calculations are applied to the Inventory, which has a tendency to create inconsistencies between the Player and the server, and to make unexpected changes in the behavior of the clicked Inventory.Sets the item on the cursor.- Parameters:
stack
- the new cursor item
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setCurrentItem
Sets the ItemStack currently in the clicked slot.- Parameters:
stack
- the item to be placed in the current slot
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getClickedInventory
Gets the inventory corresponding to the clicked slot.- Returns:
- inventory, or null if clicked outside
- See Also:
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getSlot
public int getSlot()The slot number that was clicked, ready for passing toInventory.getItem(int)
. Note that there may be two slots with the same slot number, since a view links two different inventories.- Returns:
- The slot number.
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getRawSlot
public int getRawSlot()The raw slot number clicked, ready for passing to#getItem(int)
This slot number is unique for the view.- Returns:
- the slot number
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getHotbarButton
public int getHotbarButton()If the ClickType is NUMBER_KEY, this method will return the index of the pressed key (0-8).- Returns:
- the number on the key minus 1 (range 0-8); or -1 if not a NUMBER_KEY action
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getAction
Gets the InventoryAction that triggered this event.This action cannot be changed, and represents what the normal outcome of the event will be. To change the behavior of this InventoryClickEvent, changes must be manually applied.
- Returns:
- the InventoryAction that triggered this event.
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getClick
Gets the ClickType for this event.This is insulated against changes to the inventory by other plugins.
- Returns:
- the type of inventory click
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getHandlers
- Overrides:
getHandlers
in classInventoryEvent
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getHandlerList
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