BlockState
, Container
, InventoryHolder
, Lockable
, Lootable
, LootableInventory
, Metadatable
, Nameable
public interface Chest extends Container, Nameable, LootableInventory
Modifier and Type | Method | Description |
---|---|---|
Inventory |
getBlockInventory() |
Gets the inventory of the chest block represented by this block state.
|
getBlock, getChunk, getData, getLightLevel, getLocation, getLocation, getRawData, getType, getTypeId, getWorld, getX, getY, getZ, isPlaced, setData, setRawData, setType, setTypeId, update, update, update
getInventory, getSnapshotInventory
clearLootTable, getLootTableName, getLootTableSeed, hasLootTable, setLootTable, setLootTable, setLootTableSeed
getLastFilled, getLastLooted, getLastLooted, getNextRefill, hasBeenFilled, hasPendingRefill, hasPlayerLooted, hasPlayerLooted, isRefillEnabled, setHasPlayerLooted, setHasPlayerLooted, setNextRefill
getMetadata, hasMetadata, removeMetadata, setMetadata
getCustomName, setCustomName
Inventory getBlockInventory()
If the chest is a double chest, it returns just the portion of the inventory linked to the half of the chest corresponding to this block state.
If the block was changed to a different type in the meantime, the returned inventory might no longer be valid.
If this block state is not placed this will return the captured inventory snapshot instead.
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