Called when a Creeper is ignite flag is changed (armed/disarmed to explode).
Fired when a DragonFireball collides with a block/entity and spawns an AreaEffectCloud
Fired when an EnderDragon spawns an AreaEffectCloud by shooting flames
Fired when an EnderDragon shoots a fireball
Fired when an Enderman determines if it should attack a player or not.
Fired any time an entity is being added to the world for any reason.
Fired when an Entity is knocked back by the hit of another Entity.
Fired when an Entity decides to start moving towards a location.
Fired any time an entity is being removed from a world for any reason
Fired any time an entity attempts to teleport in an end gateway
Bukkit has added
EntityTransformEvent, you should start using that
Fired when lightning strikes an entity
Fired anytime the server is about to merge 2 experience orbs into one
Called when a phantom is spawned for an exhausted player
Fired when the server is calculating what chunks to try to spawn monsters in every Monster Spawn Tick event
WARNING: This event only fires for a limited number of cases, and not for every case that CreatureSpawnEvent does.
Called before an entity is spawned into a world by a spawner.
Called when an projectile collides with an entity
Event called when a player gets close to a skeleton horse and triggers the lightning trap
Fired when a Slime decides to change it's facing direction.
Fired when a Slime decides to start pathfinding.
Fired when a Slime decides to start jumping while swimming in water/lava.
Fired when a Slime decides to change direction to target a LivingEntity.
Fired when a Slime decides to start wandering.
Fired when a Turtle decides to go home
Fired when a Turtle lays eggs
Fired when a Turtle starts digging to lay eggs
Fired when a witch consumes the potion in their hand to buff themselves.
Fired when a witch throws a potion at a player
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