public class PlayerArmorChangeEvent extends PlayerEvent
Not currently called for environmental factors though it MAY BE IN THE FUTURE
Modifier and Type | Class | Description |
---|---|---|
static class |
PlayerArmorChangeEvent.SlotType |
Event.Result
player
Constructor | Description |
---|---|
PlayerArmorChangeEvent(Player player,
PlayerArmorChangeEvent.SlotType slotType,
ItemStack oldItem,
ItemStack newItem) |
Modifier and Type | Method | Description |
---|---|---|
static HandlerList |
getHandlerList() |
|
HandlerList |
getHandlers() |
|
ItemStack |
getNewItem() |
Gets the new item that's replacing the old
|
ItemStack |
getOldItem() |
Gets the existing item that's being replaced
|
PlayerArmorChangeEvent.SlotType |
getSlotType() |
Gets the type of slot being altered.
|
String |
toString() |
callEvent, getEventName, isAsynchronous
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
getPlayer
public PlayerArmorChangeEvent(@NotNull Player player, @NotNull PlayerArmorChangeEvent.SlotType slotType, @Nullable ItemStack oldItem, @Nullable ItemStack newItem)
@NotNull public PlayerArmorChangeEvent.SlotType getSlotType()
@Nullable public ItemStack getOldItem()
@Nullable public ItemStack getNewItem()
@NotNull public HandlerList getHandlers()
getHandlers
in class Event
@NotNull public static HandlerList getHandlerList()
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