BlockState
, Container
, InventoryHolder
, Lockable
, Lootable
, LootableBlockInventory
, LootableInventory
, Metadatable
, Nameable
public interface Chest extends Container, Nameable, LootableBlockInventory
Modifier and Type | Method | Description |
---|---|---|
Inventory |
getBlockInventory() |
Gets the inventory of the chest block represented by this block state.
|
getBlock, getBlockData, getChunk, getData, getLightLevel, getLocation, getLocation, getRawData, getType, getWorld, getX, getY, getZ, isPlaced, setBlockData, setData, setRawData, setType, update, update, update
getInventory, getSnapshotInventory
clearLootTable, getLootTable, getSeed, hasLootTable, setLootTable, setLootTable, setSeed
getBlock
getLastFilled, getLastLooted, getLastLooted, getNextRefill, hasBeenFilled, hasPendingRefill, hasPlayerLooted, hasPlayerLooted, isRefillEnabled, setHasPlayerLooted, setHasPlayerLooted, setNextRefill
getMetadata, hasMetadata, removeMetadata, setMetadata
getCustomName, setCustomName
@NotNull Inventory getBlockInventory()
If the chest is a double chest, it returns just the portion of the inventory linked to the half of the chest corresponding to this block state.
If the block was changed to a different type in the meantime, the returned inventory might no longer be valid.
If this block state is not placed this will return the captured inventory snapshot instead.
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