Attributable
, CommandSender
, Damageable
, Entity
, LivingEntity
, Metadatable
, Nameable
, Permissible
, ProjectileSource
, ServerOperator
public interface ArmorStand extends LivingEntity
Entity.Spigot
Modifier and Type | Method | Description |
---|---|---|
void |
addDisabledSlots(EquipmentSlot... slots) |
Disable specific slots, adding them
to the currently disabled slots
This makes it so a player is unable to interact with the Armor Stand to place, remove, or replace an item in the given slot(s)
Note: Once a slot is disabled, the only way to get an item back it to break the armor stand.
|
boolean |
canMove() |
Tests if this armor stand can move.
|
boolean |
canTick() |
Tests if this armor stand can tick.
|
EulerAngle |
getBodyPose() |
Returns the armor stand's body's
current pose as a
EulerAngle |
ItemStack |
getBoots() |
Returns the item currently being worn
by the armor stand on its feet
|
ItemStack |
getChestplate() |
Returns the item currently being worn
by the armor stand on its chest
|
Set<EquipmentSlot> |
getDisabledSlots() |
Get the list of disabled slots
|
EulerAngle |
getHeadPose() |
Returns the armor stand's head's
current pose as a
EulerAngle |
ItemStack |
getHelmet() |
Returns the item currently being worn
by the armor stand on its head
|
ItemStack |
getItem(EquipmentSlot slot) |
Returns the item the armor stand has
equip in the given equipment slot
|
ItemStack |
getItemInHand() |
Deprecated.
use
getItem(EquipmentSlot) instead |
EulerAngle |
getLeftArmPose() |
Returns the armor stand's left arm's
current pose as a
EulerAngle |
EulerAngle |
getLeftLegPose() |
Returns the armor stand's left leg's
current pose as a
EulerAngle |
ItemStack |
getLeggings() |
Returns the item currently being worn
by the armor stand on its legs
|
EulerAngle |
getRightArmPose() |
Returns the armor stand's right arm's
current pose as a
EulerAngle |
EulerAngle |
getRightLegPose() |
Returns the armor stand's right leg's
current pose as a
EulerAngle |
boolean |
hasArms() |
Returns whether this armor stand has arms
|
boolean |
hasBasePlate() |
Returns whether the armor stand has
a base plate
|
boolean |
isMarker() |
Returns whether this armor stand is a marker,
meaning it has a very small collision box
|
boolean |
isSlotDisabled(EquipmentSlot slot) |
Check if a specific slot is disabled
|
boolean |
isSmall() |
Returns whether this armor stand is scaled
down
|
boolean |
isVisible() |
Returns whether the armor stand should be
visible or not
|
void |
removeDisabledSlots(EquipmentSlot... slots) |
Remove the given slots from the disabled
slots list, enabling them.
|
void |
setArms(boolean arms) |
Sets whether this armor stand has arms
|
void |
setBasePlate(boolean basePlate) |
Sets whether the armor stand has a
base plate
|
void |
setBodyPose(EulerAngle pose) |
Sets the armor stand's body's
current pose as a
EulerAngle |
void |
setBoots(ItemStack item) |
Sets the item currently being worn
by the armor stand on its feet
|
void |
setCanMove(boolean move) |
Sets if this armor stand can move.
|
void |
setCanTick(boolean tick) |
Sets if this armor stand can tick.
|
void |
setChestplate(ItemStack item) |
Sets the item currently being worn
by the armor stand on its chest
|
void |
setDisabledSlots(EquipmentSlot... slots) |
Set the disabled slots
This makes it so a player is unable to interact with the Armor Stand to place, remove, or replace an item in the given slot(s)
Note: Once a slot is disabled, the only way to get an item back it to break the armor stand.
|
void |
setHeadPose(EulerAngle pose) |
Sets the armor stand's head's
current pose as a
EulerAngle |
void |
setHelmet(ItemStack item) |
Sets the item currently being worn
by the armor stand on its head
|
void |
setItem(EquipmentSlot slot,
ItemStack item) |
Sets the item the armor stand has
equip in the given equipment slot
|
void |
setItemInHand(ItemStack item) |
Deprecated.
use
setItem(EquipmentSlot, ItemStack) instead |
void |
setLeftArmPose(EulerAngle pose) |
Sets the armor stand's left arm's
current pose as a
EulerAngle |
void |
setLeftLegPose(EulerAngle pose) |
Sets the armor stand's left leg's
current pose as a
EulerAngle |
void |
setLeggings(ItemStack item) |
Sets the item currently being worn
by the armor stand on its legs
|
void |
setMarker(boolean marker) |
Sets whether this armor stand is a marker,
meaning it has a very small collision box
|
void |
setRightArmPose(EulerAngle pose) |
Sets the armor stand's right arm's
current pose as a
EulerAngle |
void |
setRightLegPose(EulerAngle pose) |
Sets the armor stand's right leg's
current pose as a
EulerAngle |
void |
setSmall(boolean small) |
Sets whether this armor stand is scaled
down
|
void |
setVisible(boolean visible) |
Sets whether the armor stand should be
visible or not
|
getAttribute
getName, sendMessage, sendMessage, sendMessage, sendMessage
damage, damage, getHealth, getMaxHealth, resetMaxHealth, setHealth, setMaxHealth
addPassenger, addScoreboardTag, eject, fromMobSpawner, getBoundingBox, getChunk, getEntityId, getEntitySpawnReason, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getOrigin, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleport, teleportAsync, teleportAsync
addPotionEffect, addPotionEffect, addPotionEffects, getActiveItem, getActivePotionEffects, getArrowsStuck, getCanPickupItems, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getHandRaisedTime, getItemUseRemainingTime, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getShieldBlockingDelay, getTargetBlock, getTargetBlock, getTargetBlock, getTargetBlockExact, getTargetBlockExact, getTargetBlockFace, getTargetBlockFace, getTargetBlockInfo, getTargetBlockInfo, getTargetEntity, getTargetEntity, getTargetEntityInfo, getTargetEntityInfo, hasAI, hasLineOfSight, hasPotionEffect, isCollidable, isGliding, isHandRaised, isLeashed, isRiptiding, isSwimming, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setArrowsStuck, setCanPickupItems, setCollidable, setGliding, setKiller, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setShieldBlockingDelay, setSwimming
getMetadata, hasMetadata, removeMetadata, setMetadata
getCustomName, setCustomName
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
launchProjectile, launchProjectile
isOp, setOp
@NotNull @Deprecated ItemStack getItemInHand()
getItem(EquipmentSlot)
instead// Paper end
@Deprecated void setItemInHand(@Nullable ItemStack item)
setItem(EquipmentSlot, ItemStack)
insteaditem
- the item to hold
// Paper start - Deprecate in favor of setItemInMainHand// Paper end
@NotNull ItemStack getBoots()
void setBoots(@Nullable ItemStack item)
item
- the item to wear@NotNull ItemStack getLeggings()
void setLeggings(@Nullable ItemStack item)
item
- the item to wear@NotNull ItemStack getChestplate()
void setChestplate(@Nullable ItemStack item)
item
- the item to wear@NotNull ItemStack getHelmet()
void setHelmet(@Nullable ItemStack item)
item
- the item to wear@NotNull EulerAngle getBodyPose()
EulerAngle
void setBodyPose(@NotNull EulerAngle pose)
EulerAngle
pose
- the current pose@NotNull EulerAngle getLeftArmPose()
EulerAngle
void setLeftArmPose(@NotNull EulerAngle pose)
EulerAngle
pose
- the current pose@NotNull EulerAngle getRightArmPose()
EulerAngle
void setRightArmPose(@NotNull EulerAngle pose)
EulerAngle
pose
- the current pose@NotNull EulerAngle getLeftLegPose()
EulerAngle
void setLeftLegPose(@NotNull EulerAngle pose)
EulerAngle
pose
- the current pose@NotNull EulerAngle getRightLegPose()
EulerAngle
void setRightLegPose(@NotNull EulerAngle pose)
EulerAngle
pose
- the current pose@NotNull EulerAngle getHeadPose()
EulerAngle
void setHeadPose(@NotNull EulerAngle pose)
EulerAngle
pose
- the current poseboolean hasBasePlate()
void setBasePlate(boolean basePlate)
basePlate
- whether is has a base plateboolean isVisible()
void setVisible(boolean visible)
visible
- whether the stand is visible or notboolean hasArms()
void setArms(boolean arms)
arms
- whether this has arms or notboolean isSmall()
void setSmall(boolean small)
small
- whether this is scaled downboolean isMarker()
void setMarker(boolean marker)
marker
- whether this is a markerboolean canMove()
The default value is true
.
true
if this armour stand can move, false
otherwisevoid setCanMove(boolean move)
move
- true
if this armour stand can move, false
otherwiseboolean canTick()
The default value is defined in paper.yml
.
true
if this armour stand can tick, false
otherwisevoid setCanTick(boolean tick)
tick
- true
if this armour stand can tick, false
otherwise@NotNull ItemStack getItem(@NotNull EquipmentSlot slot)
slot
- the equipment slot to getvoid setItem(@NotNull EquipmentSlot slot, @Nullable ItemStack item)
slot
- the equipment slot to setitem
- the item to hold@NotNull Set<EquipmentSlot> getDisabledSlots()
void setDisabledSlots(@NotNull EquipmentSlot... slots)
slots
- var-arg array of slots to lockvoid addDisabledSlots(@NotNull EquipmentSlot... slots)
slots
- var-arg array of slots to lockvoid removeDisabledSlots(@NotNull EquipmentSlot... slots)
slots
- var-arg array of slots to unlockboolean isSlotDisabled(@NotNull EquipmentSlot slot)
slot
- The slot to checktrue
if the slot is disabled, else false
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