CommandSender
, Entity
, Metadatable
, Nameable
, Permissible
, Projectile
, ServerOperator
SpectralArrow
, TippedArrow
, Trident
public interface Arrow extends Projectile
Modifier and Type | Interface | Description |
---|---|---|
static class |
Arrow.PickupRule |
Deprecated.
|
static class |
Arrow.PickupStatus |
Represents the pickup status of this arrow.
|
static class |
Arrow.Spigot |
Modifier and Type | Method | Description |
---|---|---|
Block |
getAttachedBlock() |
Gets the block to which this arrow is attached.
|
double |
getDamage() |
Gets the base amount of damage this arrow will do.
|
int |
getKnockbackStrength() |
Gets the knockback strength for an arrow, which is the
KnockBack level
of the bow that shot it. |
default Arrow.PickupRule |
getPickupRule() |
Deprecated.
Use
getPickupStatus() as an upstream compatible replacement for this function |
Arrow.PickupStatus |
getPickupStatus() |
Gets the current pickup status of this arrow.
|
boolean |
isCritical() |
Gets whether this arrow is critical.
|
boolean |
isInBlock() |
Gets whether this arrow is in a block or not.
|
void |
setCritical(boolean critical) |
Sets whether or not this arrow should be critical.
|
void |
setDamage(double damage) |
Sets the base amount of damage this arrow will do.
|
void |
setKnockbackStrength(int knockbackStrength) |
Sets the knockback strength for an arrow.
|
default void |
setPickupRule(Arrow.PickupRule rule) |
Deprecated.
Use
setPickupStatus(PickupStatus) with Arrow.PickupStatus as an upstream compatible replacement for this function |
void |
setPickupStatus(Arrow.PickupStatus status) |
Sets the current pickup status of this arrow.
|
Arrow.Spigot |
spigot() |
getName, sendMessage, sendMessage, sendMessage, sendMessage
addPassenger, addScoreboardTag, eject, fromMobSpawner, getBoundingBox, getChunk, getEntityId, getEntitySpawnReason, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getOrigin, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, teleport, teleport, teleport, teleport, teleportAsync, teleportAsync
getMetadata, hasMetadata, removeMetadata, setMetadata
getCustomName, setCustomName
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
doesBounce, getShooter, setBounce, setShooter
isOp, setOp
int getKnockbackStrength()
KnockBack
level
of the bow that shot it.void setKnockbackStrength(int knockbackStrength)
knockbackStrength
- the knockback strength valuedouble getDamage()
0.5 * (1 + power level)
added for arrows fired from
enchanted bows.void setDamage(double damage)
damage
- new damage amountboolean isCritical()
Critical arrows have increased damage and cause particle effects.
Critical arrows generally occur when a player fully draws a bow before firing.
void setCritical(boolean critical)
critical
- whether or not it should be criticalboolean isInBlock()
Arrows in a block are motionless and may be picked up by players.
@Nullable Block getAttachedBlock()
@NotNull Arrow.PickupStatus getPickupStatus()
void setPickupStatus(@NotNull Arrow.PickupStatus status)
status
- new pickup status of this arrow.@NotNull Arrow.Spigot spigot()
spigot
in interface CommandSender
spigot
in interface Entity
@Deprecated default Arrow.PickupRule getPickupRule()
getPickupStatus()
as an upstream compatible replacement for this functionArrow.PickupRule
for this arrow.
This is generally Arrow.PickupRule.ALLOWED
only if the arrow was
not fired from a bow with the infinity enchantment.
@Deprecated default void setPickupRule(Arrow.PickupRule rule)
setPickupStatus(PickupStatus)
with Arrow.PickupStatus
as an upstream compatible replacement for this functionrule
- The pickup ruleCopyright © 2020. All rights reserved.