Package | Description |
---|---|
org.bukkit |
More generalized classes in the API.
|
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.event.player |
Modifier and Type | Method | Description |
---|---|---|
<T extends Arrow> |
World.spawnArrow(Location location,
Vector direction,
float speed,
float spread,
Class<T> clazz) |
Creates an arrow entity of the given class at the given
Location |
Modifier and Type | Method | Description |
---|---|---|
Arrow |
World.spawnArrow(Location location,
Vector direction,
float speed,
float spread) |
Modifier and Type | Interface | Description |
---|---|---|
interface |
SpectralArrow |
Represents a spectral arrow.
|
interface |
TippedArrow |
|
interface |
Trident |
Represents a thrown trident.
|
Modifier and Type | Method | Description |
---|---|---|
Arrow |
PlayerPickupArrowEvent.getArrow() |
Get the arrow being picked up by the player
|
Constructor | Description |
---|---|
PlayerPickupArrowEvent(Player player,
Item item,
Arrow arrow) |
Copyright © 2020. All rights reserved.