Cancellable
public class HorseJumpEvent extends EntityEvent implements Cancellable
Event.Result
entity
Constructor | Description |
---|---|
HorseJumpEvent(AbstractHorse horse,
float power) |
Modifier and Type | Method | Description |
---|---|---|
AbstractHorse |
getEntity() |
Returns the Entity involved in this event
|
static HandlerList |
getHandlerList() |
|
HandlerList |
getHandlers() |
|
float |
getPower() |
Gets the power of the jump.
|
boolean |
isCancelled() |
Gets the cancellation state of this event.
|
void |
setCancelled(boolean cancel) |
Deprecated.
horse jumping was moved client side.
|
void |
setPower(float power) |
Deprecated.
horse jumping was moved client side.
|
getEntityType
callEvent, getEventName, isAsynchronous
public HorseJumpEvent(@NotNull AbstractHorse horse, float power)
public boolean isCancelled()
Cancellable
isCancelled
in interface Cancellable
@Deprecated public void setCancelled(boolean cancel)
Cancellable
setCancelled
in interface Cancellable
cancel
- true if you wish to cancel this event@NotNull public AbstractHorse getEntity()
EntityEvent
getEntity
in class EntityEvent
public float getPower()
Power is a value that defines how much of the horse's jump strength should be used for the jump. Power is effectively multiplied times the horse's jump strength to determine how high the jump is; 0 represents no jump strength while 1 represents full jump strength. Setting power to a value above 1 will use additional jump strength that the horse does not usually have.
Power does not affect how high the horse is capable of jumping, only
how much of its jumping capability will be used in this jump. To set
the horse's overall jump strength, see AbstractHorse.setJumpStrength(double)
.
@Deprecated public void setPower(float power)
Jump power can be set to a value above 1.0 which will increase the strength of this jump above the horse's actual jump strength.
Setting the jump power to 0 will result in the jump animation still playing, but the horse not leaving the ground. Only canceling this event will result in no jump animation at all.
power
- power of the jump@NotNull public HandlerList getHandlers()
getHandlers
in class Event
@NotNull public static HandlerList getHandlerList()
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