public class PlayerArmorChangeEvent extends PlayerEvent
Not currently called for environmental factors though it MAY BE IN THE FUTURE
Modifier and Type | Class | Description |
---|---|---|
static class |
PlayerArmorChangeEvent.SlotType |
Event.Result
player
Constructor | Description |
---|---|
PlayerArmorChangeEvent(@NotNull Player player,
@NotNull PlayerArmorChangeEvent.SlotType slotType,
@Nullable ItemStack oldItem,
@Nullable ItemStack newItem) |
Modifier and Type | Method | Description |
---|---|---|
static @NotNull HandlerList |
getHandlerList() |
|
@NotNull HandlerList |
getHandlers() |
|
@Nullable ItemStack |
getNewItem() |
Gets the new item that's replacing the old
|
@Nullable ItemStack |
getOldItem() |
Gets the existing item that's being replaced
|
@NotNull PlayerArmorChangeEvent.SlotType |
getSlotType() |
Gets the type of slot being altered.
|
String |
toString() |
callEvent, getEventName, isAsynchronous
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
getPlayer
public PlayerArmorChangeEvent(@NotNull @NotNull Player player, @NotNull @NotNull PlayerArmorChangeEvent.SlotType slotType, @Nullable @Nullable ItemStack oldItem, @Nullable @Nullable ItemStack newItem)
@NotNull public @NotNull PlayerArmorChangeEvent.SlotType getSlotType()
@Nullable public @Nullable ItemStack getOldItem()
@Nullable public @Nullable ItemStack getNewItem()
@NotNull public @NotNull HandlerList getHandlers()
getHandlers
in class Event
@NotNull public static @NotNull HandlerList getHandlerList()
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