BlockInventoryHolder
, BlockState
, Container
, InventoryHolder
, Lockable
, Lootable
, LootableBlockInventory
, LootableInventory
, Metadatable
, Nameable
, PersistentDataHolder
, TileState
public interface Chest extends Container, LootableBlockInventory
Modifier and Type | Method | Description |
---|---|---|
@NotNull Inventory |
getBlockInventory() |
Gets the inventory of the chest block represented by this block state.
|
getBlock
getBlock, getBlockData, getChunk, getData, getLightLevel, getLocation, getLocation, getRawData, getType, getWorld, getX, getY, getZ, isPlaced, setBlockData, setData, setRawData, setType, update, update, update
getInventory, getSnapshotInventory
clearLootTable, getLootTable, getSeed, hasLootTable, setLootTable, setLootTable, setSeed
getBlock
getLastFilled, getLastLooted, getLastLooted, getNextRefill, hasBeenFilled, hasPendingRefill, hasPlayerLooted, hasPlayerLooted, isRefillEnabled, setHasPlayerLooted, setHasPlayerLooted, setNextRefill
getMetadata, hasMetadata, removeMetadata, setMetadata
getCustomName, setCustomName
getPersistentDataContainer
@NotNull @NotNull Inventory getBlockInventory()
If the chest is a double chest, it returns just the portion of the inventory linked to the half of the chest corresponding to this block state.
If the block was changed to a different type in the meantime, the returned inventory might no longer be valid.
If this block state is not placed this will return the captured inventory snapshot instead.
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