CommandSender
, Entity
, Metadatable
, Nameable
, Permissible
, PersistentDataHolder
, ServerOperator
DragonFireball
, Fireball
, LargeFireball
, SizedFireball
, SmallFireball
, TNTPrimed
, WitherSkull
public interface Explosive extends Entity
Entity.Spigot
Modifier and Type | Method | Description |
---|---|---|
float |
getYield() |
Return the radius or yield of this explosive's explosion
|
boolean |
isIncendiary() |
Return whether or not this explosive creates a fire when exploding
|
void |
setIsIncendiary(boolean isIncendiary) |
Set whether or not this explosive's explosion causes fire
|
void |
setYield(float yield) |
Set the radius affected by this explosive's explosion
|
getName, sendMessage, sendMessage, sendMessage, sendMessage
addPassenger, addScoreboardTag, eject, fromMobSpawner, getBoundingBox, getChunk, getEntityId, getEntitySpawnReason, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getOrigin, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleport, teleportAsync, teleportAsync
getMetadata, hasMetadata, removeMetadata, setMetadata
getCustomName, setCustomName
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
getPersistentDataContainer
isOp, setOp
void setYield(float yield)
yield
- The explosive yieldfloat getYield()
void setIsIncendiary(boolean isIncendiary)
isIncendiary
- Whether it should cause fireboolean isIncendiary()
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