Attributable
, CommandSender
, Creature
, Damageable
, Entity
, LivingEntity
, Lootable
, Metadatable
, Mob
, Monster
, Nameable
, Permissible
, PersistentDataHolder
, ProjectileSource
, ServerOperator
Drowned
, Husk
, PigZombie
, ZombieVillager
public interface Zombie extends Monster
Entity.Spigot
Modifier and Type | Method | Description |
---|---|---|
int |
getConversionTime() |
Gets the amount of ticks until this entity will be converted to a Drowned
as a result of being underwater.
|
Villager.Profession |
getVillagerProfession() |
Deprecated.
|
boolean |
isArmsRaised() |
Check if zombie has arms raised
|
boolean |
isBaby() |
Gets whether the zombie is a baby
|
boolean |
isConverting() |
Get if this entity is in the process of converting to a Drowned as a
result of being underwater.
|
boolean |
isDrowning() |
Check if zombie is drowning
|
boolean |
isVillager() |
Deprecated.
check if instanceof
ZombieVillager . |
void |
setArmsRaised(boolean raised) |
Set if zombie has its arms raised
|
void |
setBaby(boolean flag) |
Sets whether the zombie is a baby
|
void |
setConversionTime(int time) |
Sets the amount of ticks until this entity will be converted to a Drowned
as a result of being underwater.
|
void |
setShouldBurnInDay(boolean shouldBurnInDay) |
Set if this zombie should burn in the sunlight
|
void |
setVillager(boolean flag) |
Deprecated.
must spawn
ZombieVillager . |
void |
setVillagerProfession(Villager.Profession profession) |
Deprecated.
|
boolean |
shouldBurnInDay() |
Check if this zombie will burn in the sunlight
|
void |
startDrowning(int drownedConversionTime) |
Deprecated.
|
void |
stopDrowning() |
Stop a zombie from starting the drowning conversion process
|
getAttribute
getName, sendMessage, sendMessage, sendMessage, sendMessage
damage, damage, getAbsorptionAmount, getHealth, getMaxHealth, resetMaxHealth, setAbsorptionAmount, setHealth, setMaxHealth
addPassenger, addScoreboardTag, eject, fromMobSpawner, getBoundingBox, getChunk, getEntityId, getEntitySpawnReason, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getOrigin, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleport, teleportAsync, teleportAsync
addPotionEffect, addPotionEffect, addPotionEffects, attack, getActiveItem, getActivePotionEffects, getArrowsStuck, getCanPickupItems, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getHandRaisedTime, getItemUseRemainingTime, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getMemory, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getShieldBlockingDelay, getTargetBlock, getTargetBlock, getTargetBlock, getTargetBlockExact, getTargetBlockExact, getTargetBlockFace, getTargetBlockFace, getTargetBlockInfo, getTargetBlockInfo, getTargetEntity, getTargetEntity, getTargetEntityInfo, getTargetEntityInfo, hasAI, hasLineOfSight, hasPotionEffect, isCollidable, isGliding, isHandRaised, isJumping, isLeashed, isRiptiding, isSleeping, isSwimming, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setArrowsStuck, setCanPickupItems, setCollidable, setGliding, setJumping, setKiller, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setMemory, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setShieldBlockingDelay, setSwimming, swingMainHand, swingOffHand
clearLootTable, getLootTable, getSeed, hasLootTable, setLootTable, setLootTable, setSeed
getMetadata, hasMetadata, removeMetadata, setMetadata
getPathfinder, getTarget, isAware, isInDaylight, setAware, setTarget
getCustomName, setCustomName
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
getPersistentDataContainer
launchProjectile, launchProjectile
isOp, setOp
boolean isBaby()
void setBaby(boolean flag)
flag
- Whether the zombie is a baby@Deprecated boolean isVillager()
ZombieVillager
.@Deprecated @Contract("_ -> fail") void setVillager(boolean flag)
ZombieVillager
.flag
- flag@Deprecated @Contract("_ -> fail") void setVillagerProfession(Villager.Profession profession)
profession
- professionZombieVillager.getVillagerProfession()
@Deprecated @Nullable @Contract("-> null") Villager.Profession getVillagerProfession()
ZombieVillager.getVillagerProfession()
boolean isConverting()
int getConversionTime()
IllegalStateException
- if isConverting()
is false.void setConversionTime(int time)
time
- new conversion timeboolean isDrowning()
@Deprecated void startDrowning(int drownedConversionTime)
drownedConversionTime
- Amount of time until zombie converts from drowningvoid stopDrowning()
void setArmsRaised(boolean raised)
raised
- True to raise armsboolean isArmsRaised()
boolean shouldBurnInDay()
void setShouldBurnInDay(boolean shouldBurnInDay)
shouldBurnInDay
- True to burn in sunlightCopyright © 2020. All rights reserved.