Cancellable
public class PlayerFishEvent extends PlayerEvent implements Cancellable
Modifier and Type | Class | Description |
---|---|---|
static class |
PlayerFishEvent.State |
An enum to specify the state of the fishing
|
Event.Result
player
Constructor | Description |
---|---|
PlayerFishEvent(@NotNull Player player,
@Nullable Entity entity,
@NotNull FishHook hookEntity,
@NotNull PlayerFishEvent.State state) |
Modifier and Type | Method | Description |
---|---|---|
@Nullable Entity |
getCaught() |
Gets the entity caught by the player.
|
int |
getExpToDrop() |
Gets the amount of experience received when fishing.
|
static @NotNull HandlerList |
getHandlerList() |
|
@NotNull HandlerList |
getHandlers() |
|
@NotNull FishHook |
getHook() |
Gets the fishing hook.
|
@NotNull PlayerFishEvent.State |
getState() |
Gets the state of the fishing
|
boolean |
isCancelled() |
Gets the cancellation state of this event.
|
void |
setCancelled(boolean cancel) |
Sets the cancellation state of this event.
|
void |
setExpToDrop(int amount) |
Sets the amount of experience received when fishing.
|
callEvent, getEventName, isAsynchronous
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getPlayer
public PlayerFishEvent(@NotNull @NotNull Player player, @Nullable @Nullable Entity entity, @NotNull @NotNull FishHook hookEntity, @NotNull @NotNull PlayerFishEvent.State state)
@Nullable public @Nullable Entity getCaught()
If player has fished successfully, the result may be cast to Item
.
@NotNull public @NotNull FishHook getHook()
public boolean isCancelled()
Cancellable
isCancelled
in interface Cancellable
public void setCancelled(boolean cancel)
Cancellable
setCancelled
in interface Cancellable
cancel
- true if you wish to cancel this eventpublic int getExpToDrop()
Note: This value has no default effect unless the event state is PlayerFishEvent.State.CAUGHT_FISH
.
public void setExpToDrop(int amount)
Note: This value has no default effect unless the event state is PlayerFishEvent.State.CAUGHT_FISH
.
amount
- the amount of experience to drop@NotNull public @NotNull PlayerFishEvent.State getState()
@NotNull public @NotNull HandlerList getHandlers()
getHandlers
in class Event
@NotNull public static @NotNull HandlerList getHandlerList()
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