public class PlayerItemBreakEvent extends PlayerEvent
The item that's breaking will exist in the inventory with a stack size of 0. After the event, the item's durability will be reset to 0.
Event.Result
player
Constructor | Description |
---|---|
PlayerItemBreakEvent(@NotNull Player player,
@NotNull ItemStack brokenItem) |
Modifier and Type | Method | Description |
---|---|---|
@NotNull ItemStack |
getBrokenItem() |
Gets the item that broke
|
static @NotNull HandlerList |
getHandlerList() |
|
@NotNull HandlerList |
getHandlers() |
callEvent, getEventName, isAsynchronous
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getPlayer
@NotNull public @NotNull ItemStack getBrokenItem()
@NotNull public @NotNull HandlerList getHandlers()
getHandlers
in class Event
@NotNull public static @NotNull HandlerList getHandlerList()
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