Package | Description |
---|---|
com.destroystokyo.paper.event.block | |
com.destroystokyo.paper.event.inventory | |
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.event.enchantment |
Events triggered from an enchantment table . |
org.bukkit.event.inventory |
Constructor | Description |
---|---|
AnvilDamagedEvent(@NotNull InventoryView inventory,
@NotNull BlockData blockData) |
Constructor | Description |
---|---|
PrepareGrindstoneEvent(@NotNull InventoryView inventory,
@Nullable ItemStack result) |
Modifier and Type | Method | Description |
---|---|---|
@NotNull InventoryView |
HumanEntity.getOpenInventory() |
Gets the inventory view the player is currently viewing.
|
@Nullable InventoryView |
HumanEntity.openEnchanting(@Nullable Location location,
boolean force) |
Opens an empty enchanting inventory window with the player's inventory
on the bottom.
|
@Nullable InventoryView |
HumanEntity.openInventory(@NotNull Inventory inventory) |
Opens an inventory window with the specified inventory on the top and
the player's inventory on the bottom.
|
@Nullable InventoryView |
HumanEntity.openMerchant(@NotNull Villager trader,
boolean force) |
Starts a trade between the player and the villager.
|
@Nullable InventoryView |
HumanEntity.openMerchant(@NotNull Merchant merchant,
boolean force) |
Starts a trade between the player and the merchant.
|
@Nullable InventoryView |
HumanEntity.openWorkbench(@Nullable Location location,
boolean force) |
Opens an empty workbench inventory window with the player's inventory
on the bottom.
|
Modifier and Type | Method | Description |
---|---|---|
void |
HumanEntity.openInventory(@NotNull InventoryView inventory) |
Opens an inventory window to the specified inventory view.
|
Constructor | Description |
---|---|
EnchantItemEvent(@NotNull Player enchanter,
@NotNull InventoryView view,
@NotNull Block table,
@NotNull ItemStack item,
int level,
@NotNull Map<Enchantment,Integer> enchants,
int i) |
|
PrepareItemEnchantEvent(@NotNull Player enchanter,
@NotNull InventoryView view,
@NotNull Block table,
@NotNull ItemStack item,
@NotNull EnchantmentOffer[] offers,
int bonus) |
Modifier and Type | Field | Description |
---|---|---|
protected InventoryView |
InventoryEvent.transaction |
Modifier and Type | Method | Description |
---|---|---|
@NotNull InventoryView |
InventoryEvent.getView() |
Gets the view object itself
|
Constructor | Description |
---|---|
CraftItemEvent(@NotNull Recipe recipe,
@NotNull InventoryView what,
@NotNull InventoryType.SlotType type,
int slot,
@NotNull ClickType click,
@NotNull InventoryAction action) |
|
CraftItemEvent(@NotNull Recipe recipe,
@NotNull InventoryView what,
@NotNull InventoryType.SlotType type,
int slot,
@NotNull ClickType click,
@NotNull InventoryAction action,
int key) |
|
InventoryClickEvent(@NotNull InventoryView view,
@NotNull InventoryType.SlotType type,
int slot,
@NotNull ClickType click,
@NotNull InventoryAction action) |
|
InventoryClickEvent(@NotNull InventoryView view,
@NotNull InventoryType.SlotType type,
int slot,
@NotNull ClickType click,
@NotNull InventoryAction action,
int key) |
|
InventoryCloseEvent(@NotNull InventoryView transaction) |
|
InventoryCloseEvent(@NotNull InventoryView transaction,
@NotNull InventoryCloseEvent.Reason reason) |
|
InventoryCreativeEvent(@NotNull InventoryView what,
@NotNull InventoryType.SlotType type,
int slot,
@NotNull ItemStack newItem) |
|
InventoryDragEvent(@NotNull InventoryView what,
@Nullable ItemStack newCursor,
@NotNull ItemStack oldCursor,
boolean right,
@NotNull Map<Integer,ItemStack> slots) |
|
InventoryEvent(@NotNull InventoryView transaction) |
|
InventoryInteractEvent(@NotNull InventoryView transaction) |
|
InventoryOpenEvent(@NotNull InventoryView transaction) |
|
PrepareAnvilEvent(@NotNull InventoryView inventory,
@Nullable ItemStack result) |
|
PrepareItemCraftEvent(@NotNull CraftingInventory what,
@NotNull InventoryView view,
boolean isRepair) |
|
TradeSelectEvent(@NotNull InventoryView transaction,
int newIndex) |
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