PlayerInitialSpawnEvent
public class PlayerSpawnLocationEvent extends PlayerEvent
Event.Result
player
Constructor | Description |
---|---|
PlayerSpawnLocationEvent(@NotNull Player who,
@NotNull Location spawnLocation) |
Modifier and Type | Method | Description |
---|---|---|
static @NotNull HandlerList |
getHandlerList() |
|
@NotNull HandlerList |
getHandlers() |
|
@NotNull Location |
getSpawnLocation() |
Gets player's spawn location.
|
void |
setSpawnLocation(@NotNull Location location) |
Sets player's spawn location.
|
callEvent, getEventName, isAsynchronous
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getPlayer
@NotNull public @NotNull Location getSpawnLocation()
OfflinePlayer.hasPlayedBefore()
, it's going to default to the location inside player.dat file.
For new players, the default spawn location is spawn of the main Bukkit world.public void setSpawnLocation(@NotNull @NotNull Location location)
location
- the spawn location@NotNull public @NotNull HandlerList getHandlers()
getHandlers
in class Event
@NotNull public static @NotNull HandlerList getHandlerList()
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