Package org.bukkit

Interface Tag<T extends Keyed>

Type Parameters:
T - the type of things grouped by this tag
All Superinterfaces:
Keyed
All Known Implementing Classes:
BaseTag, EntitySetTag, MaterialSetTag

public interface Tag<T extends Keyed> extends Keyed
Represents a tag that may be defined by the server or a resource pack to group like things together. Note that whilst all tags defined within this interface must be present in implementations, their existence is not guaranteed across future versions.

Custom tags defined by Paper are not present (as constants) in this class. To access them please refer to MaterialTags and EntityTags.

  • Field Details

    • REGISTRY_BLOCKS

      static final String REGISTRY_BLOCKS
      Key for the built in block registry.
      See Also:
      Constant Field Values
    • WOOL

      static final Tag<Material> WOOL
      Vanilla block tag representing all colors of wool.
    • PLANKS

      static final Tag<Material> PLANKS
      Vanilla block tag representing all plank variants.
    • STONE_BRICKS

      static final Tag<Material> STONE_BRICKS
      Vanilla block tag representing all regular/mossy/cracked/chiseled stone bricks.
    • WOODEN_BUTTONS

      static final Tag<Material> WOODEN_BUTTONS
      Vanilla block tag representing all wooden buttons.
    • BUTTONS

      static final Tag<Material> BUTTONS
      Vanilla block tag representing all buttons (inherits from WOODEN_BUTTONS.
    • CARPETS

      static final Tag<Material> CARPETS
      Vanilla block tag representing all colors of carpet.
    • WOODEN_DOORS

      static final Tag<Material> WOODEN_DOORS
      Vanilla block tag representing all wooden doors.
    • WOODEN_STAIRS

      static final Tag<Material> WOODEN_STAIRS
      Vanilla block tag representing all wooden stairs.
    • WOODEN_SLABS

      static final Tag<Material> WOODEN_SLABS
      Vanilla block tag representing all wooden slabs.
    • WOODEN_FENCES

      static final Tag<Material> WOODEN_FENCES
      Vanilla block tag representing all wooden fences.
    • PRESSURE_PLATES

      static final Tag<Material> PRESSURE_PLATES
      Vanilla block tag representing all pressure plates.
    • WOODEN_PRESSURE_PLATES

      static final Tag<Material> WOODEN_PRESSURE_PLATES
      Vanilla block tag representing all wooden pressure plates.
    • STONE_PRESSURE_PLATES

      static final Tag<Material> STONE_PRESSURE_PLATES
      Vanilla block tag representing all stone pressure plates.
    • WOODEN_TRAPDOORS

      static final Tag<Material> WOODEN_TRAPDOORS
      Vanilla block tag representing all wooden trapdoors.
    • DOORS

      static final Tag<Material> DOORS
      Vanilla block tag representing all doors (inherits from WOODEN_DOORS.
    • SAPLINGS

      static final Tag<Material> SAPLINGS
      Vanilla block tag representing all sapling variants.
    • LOGS_THAT_BURN

      static final Tag<Material> LOGS_THAT_BURN
      Vanilla block tag representing all log and bark variants that burn.
    • LOGS

      static final Tag<Material> LOGS
      Vanilla block tag representing all log and bark variants.
    • DARK_OAK_LOGS

      static final Tag<Material> DARK_OAK_LOGS
      Vanilla block tag representing all dark oak log and bark variants.
    • OAK_LOGS

      static final Tag<Material> OAK_LOGS
      Vanilla block tag representing all oak log and bark variants.
    • BIRCH_LOGS

      static final Tag<Material> BIRCH_LOGS
      Vanilla block tag representing all birch log and bark variants.
    • ACACIA_LOGS

      static final Tag<Material> ACACIA_LOGS
      Vanilla block tag representing all acacia log and bark variants.
    • JUNGLE_LOGS

      static final Tag<Material> JUNGLE_LOGS
      Vanilla block tag representing all jungle log and bark variants.
    • SPRUCE_LOGS

      static final Tag<Material> SPRUCE_LOGS
      Vanilla block tag representing all spruce log and bark variants.
    • CRIMSON_STEMS

      static final Tag<Material> CRIMSON_STEMS
      Vanilla block tag representing all crimson stems.
    • WARPED_STEMS

      static final Tag<Material> WARPED_STEMS
      Vanilla block tag representing all warped stems.
    • BANNERS

      static final Tag<Material> BANNERS
      Vanilla block tag representing all banner blocks.
    • SAND

      static final Tag<Material> SAND
      Vanilla block tag representing all sand blocks.
    • STAIRS

      static final Tag<Material> STAIRS
      Vanilla block tag representing all stairs.
    • SLABS

      static final Tag<Material> SLABS
      Vanilla block tag representing all slabs.
    • WALLS

      static final Tag<Material> WALLS
      Vanilla block tag representing all walls.
    • ANVIL

      static final Tag<Material> ANVIL
      Vanilla block tag representing all damaged and undamaged anvils.
    • RAILS

      static final Tag<Material> RAILS
      Vanilla block tag representing all Minecart rails.
    • LEAVES

      static final Tag<Material> LEAVES
      Vanilla block tag representing all leaves fans.
    • TRAPDOORS

      static final Tag<Material> TRAPDOORS
      Vanilla block tag representing all trapdoors (inherits from WOODEN_TRAPDOORS.
    • FLOWER_POTS

      static final Tag<Material> FLOWER_POTS
      Vanilla block tag representing all empty and filled flower pots.
    • SMALL_FLOWERS

      static final Tag<Material> SMALL_FLOWERS
      Vanilla block tag representing all small flowers.
    • BEDS

      static final Tag<Material> BEDS
      Vanilla block tag representing all beds.
    • FENCES

      static final Tag<Material> FENCES
      Vanilla block tag representing all fences.
    • TALL_FLOWERS

      static final Tag<Material> TALL_FLOWERS
      Vanilla block tag representing all tall flowers.
    • FLOWERS

      static final Tag<Material> FLOWERS
      Vanilla block tag representing all flowers.
    • PIGLIN_REPELLENTS

      static final Tag<Material> PIGLIN_REPELLENTS
      Vanilla block tag representing all piglin repellents.
    • GOLD_ORES

      static final Tag<Material> GOLD_ORES
      Vanilla block tag representing all gold ores.
    • NON_FLAMMABLE_WOOD

      static final Tag<Material> NON_FLAMMABLE_WOOD
      Vanilla block tag representing all non flammable wood.
    • ENDERMAN_HOLDABLE

      static final Tag<Material> ENDERMAN_HOLDABLE
      Vanilla block tag denoting blocks that enderman may pick up and hold.
    • ICE

      static final Tag<Material> ICE
      Vanilla block tag denoting ice blocks.
    • VALID_SPAWN

      static final Tag<Material> VALID_SPAWN
      Vanilla block tag denoting all valid mob spawn positions.
    • IMPERMEABLE

      static final Tag<Material> IMPERMEABLE
      Vanilla block tag denoting impermeable blocks which do not drip fluids.
    • UNDERWATER_BONEMEALS

      static final Tag<Material> UNDERWATER_BONEMEALS
      Vanilla block tag denoting all underwater blocks which may be bonemealed.
    • CORAL_BLOCKS

      static final Tag<Material> CORAL_BLOCKS
      Vanilla block tag representing all coral blocks.
    • WALL_CORALS

      static final Tag<Material> WALL_CORALS
      Vanilla block tag representing all wall corals.
    • CORAL_PLANTS

      static final Tag<Material> CORAL_PLANTS
      Vanilla block tag representing all coral plants.
    • CORALS

      static final Tag<Material> CORALS
      Vanilla block tag representing all coral.
    • BAMBOO_PLANTABLE_ON

      static final Tag<Material> BAMBOO_PLANTABLE_ON
      Vanilla block tag denoting all blocks bamboo may be planted on.
    • STANDING_SIGNS

      static final Tag<Material> STANDING_SIGNS
      Vanilla block tag representing all standing signs.
    • WALL_SIGNS

      static final Tag<Material> WALL_SIGNS
      Vanilla block tag representing all wall signs.
    • SIGNS

      static final Tag<Material> SIGNS
      Vanilla block tag representing all signs.
    • DRAGON_IMMUNE

      static final Tag<Material> DRAGON_IMMUNE
      Vanilla block tag representing all blocks immune to dragons.
    • WITHER_IMMUNE

      static final Tag<Material> WITHER_IMMUNE
      Vanilla block tag representing all blocks immune to withers.
    • WITHER_SUMMON_BASE_BLOCKS

      static final Tag<Material> WITHER_SUMMON_BASE_BLOCKS
      Vanilla block tag representing all base blocks used for wither summoning.
    • BEEHIVES

      static final Tag<Material> BEEHIVES
      Vanilla block tag representing all beehives.
    • CROPS

      static final Tag<Material> CROPS
      Vanilla block tag representing all crops.
    • BEE_GROWABLES

      static final Tag<Material> BEE_GROWABLES
      Vanilla block tag representing all bee growables.
    • PORTALS

      static final Tag<Material> PORTALS
      Vanilla block tag representing all portals.
    • FIRE

      static final Tag<Material> FIRE
      Vanilla block tag representing all fire blocks.
    • NYLIUM

      static final Tag<Material> NYLIUM
      Vanilla block tag representing all nylium blocks.
    • WART_BLOCKS

      static final Tag<Material> WART_BLOCKS
      Vanilla block tag representing all wart blocks.
    • BEACON_BASE_BLOCKS

      static final Tag<Material> BEACON_BASE_BLOCKS
      Vanilla block tag representing all beacon base blocks.
    • SOUL_SPEED_BLOCKS

      static final Tag<Material> SOUL_SPEED_BLOCKS
      Vanilla block tag representing all blocks affected by the soul speed enchantment.
    • WALL_POST_OVERRIDE

      static final Tag<Material> WALL_POST_OVERRIDE
      Vanilla block tag representing all wall post overrides.
    • CLIMBABLE

      static final Tag<Material> CLIMBABLE
      Vanilla block tag representing all climbable blocks.
    • SHULKER_BOXES

      static final Tag<Material> SHULKER_BOXES
      Vanilla block tag representing all shulker boxes.
    • HOGLIN_REPELLENTS

      static final Tag<Material> HOGLIN_REPELLENTS
      Vanilla block tag representing all hoglin repellents.
    • SOUL_FIRE_BASE_BLOCKS

      static final Tag<Material> SOUL_FIRE_BASE_BLOCKS
      Vanilla block tag representing all soul fire base blocks.
    • STRIDER_WARM_BLOCKS

      static final Tag<Material> STRIDER_WARM_BLOCKS
      Vanilla block tag representing all warm strider blocks.
    • CAMPFIRES

      static final Tag<Material> CAMPFIRES
      Vanilla block tag representing all campfires.
    • GUARDED_BY_PIGLINS

      static final Tag<Material> GUARDED_BY_PIGLINS
      Vanilla block tag representing all blocks guarded by piglins.
    • PREVENT_MOB_SPAWNING_INSIDE

      static final Tag<Material> PREVENT_MOB_SPAWNING_INSIDE
      Vanilla block tag representing all blocks that prevent inside mob spawning.
    • FENCE_GATES

      static final Tag<Material> FENCE_GATES
      Vanilla block tag representing all fence gates.
    • UNSTABLE_BOTTOM_CENTER

      static final Tag<Material> UNSTABLE_BOTTOM_CENTER
      Vanilla block tag representing all unstable bottom center blocks.
    • INFINIBURN_OVERWORLD

      static final Tag<Material> INFINIBURN_OVERWORLD
      Vanilla block tag representing all blocks that burn forever in the overworld.
    • INFINIBURN_NETHER

      static final Tag<Material> INFINIBURN_NETHER
      Vanilla block tag representing all blocks that burn forever in the nether.
    • INFINIBURN_END

      static final Tag<Material> INFINIBURN_END
      Vanilla block tag representing all blocks that burn forever in the end.
    • REGISTRY_ITEMS

      static final String REGISTRY_ITEMS
      Key for the built in item registry.
      See Also:
      Constant Field Values
    • ITEMS_PIGLIN_LOVED

      static final Tag<Material> ITEMS_PIGLIN_LOVED
      Vanilla item tag representing all items loved by piglins.
    • ITEMS_BANNERS

      static final Tag<Material> ITEMS_BANNERS
      Vanilla item tag representing all banner items.
    • ITEMS_BOATS

      static final Tag<Material> ITEMS_BOATS
      Vanilla item tag representing all boat items.
    • ITEMS_FISHES

      static final Tag<Material> ITEMS_FISHES
      Vanilla item tag representing all fish items.
    • ITEMS_MUSIC_DISCS

      static final Tag<Material> ITEMS_MUSIC_DISCS
      Vanilla item tag representing all music disc items.
    • ITEMS_CREEPER_DROP_MUSIC_DISCS

      static final Tag<Material> ITEMS_CREEPER_DROP_MUSIC_DISCS
      Vanilla item tag representing all music disc items dropped by creepers.
    • ITEMS_COALS

      static final Tag<Material> ITEMS_COALS
      Vanilla item tag representing all coal items.
    • ITEMS_ARROWS

      static final Tag<Material> ITEMS_ARROWS
      Vanilla item tag representing all arrow items.
    • ITEMS_LECTERN_BOOKS

      static final Tag<Material> ITEMS_LECTERN_BOOKS
      Vanilla item tag representing all books that may be placed on lecterns.
    • ITEMS_BEACON_PAYMENT_ITEMS

      static final Tag<Material> ITEMS_BEACON_PAYMENT_ITEMS
      Vanilla item tag representing all items that may be placed in beacons.
    • ITEMS_STONE_TOOL_MATERIALS

      static final Tag<Material> ITEMS_STONE_TOOL_MATERIALS
      Vanilla item tag representing all stone tool materials.
    • ITEMS_FURNACE_MATERIALS

      static final Tag<Material> ITEMS_FURNACE_MATERIALS
      Vanilla item tag representing all furnace materials.
    • REGISTRY_FLUIDS

      static final String REGISTRY_FLUIDS
      Key for the built in fluid registry.
      See Also:
      Constant Field Values
    • FLUIDS_LAVA

      static final Tag<Fluid> FLUIDS_LAVA
      Vanilla fluid tag representing lava and flowing lava.
    • FLUIDS_WATER

      static final Tag<Fluid> FLUIDS_WATER
      Vanilla fluid tag representing water and flowing water.
    • REGISTRY_ENTITIES

      static final String REGISTRY_ENTITIES
      Key for the build in entity registry
      See Also:
      Constant Field Values
    • ARROWS

      static final Tag<EntityType> ARROWS
      Vanilla entity tag representing arrow entities.
    • BEEHIVE_INHABITORS

      static final Tag<EntityType> BEEHIVE_INHABITORS
      Vanilla entity tag representing entities that live in beehives
    • IMPACT_PROJECTILES

      static final Tag<EntityType> IMPACT_PROJECTILES
      Vanilla entity tag representing projectiles that impact
    • RAIDERS

      static final Tag<EntityType> RAIDERS
      Vanilla entity tag for village raiders
    • SKELETONS

      static final Tag<EntityType> SKELETONS
      Vanilla entity tag for skeleton types
  • Method Details

    • isTagged

      boolean isTagged(@NotNull T item)
      Returns whether or not this tag has an entry for the specified item.
      Parameters:
      item - to check
      Returns:
      if it is tagged
    • getValues

      @NotNull @NotNull Set<T> getValues()
      Gets an immutable set of all tagged items.
      Returns:
      set of tagged items