Uses of Enum Class
org.bukkit.SoundCategory
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.-
Uses of SoundCategory in org.bukkit
Modifier and TypeMethodDescriptionstatic SoundCategory
Returns the enum constant of this class with the specified name.static SoundCategory[]
SoundCategory.values()
Returns an array containing the constants of this enum class, in the order they are declared.Modifier and TypeMethodDescriptionvoid
World.playSound(@NotNull Location location, @NotNull String sound, @NotNull SoundCategory category, float volume, float pitch)
Play a Sound at the provided Location in the World.void
World.playSound(@NotNull Location location, @NotNull Sound sound, @NotNull SoundCategory category, float volume, float pitch)
Play a Sound at the provided Location in the World. -
Uses of SoundCategory in org.bukkit.entity
Modifier and TypeMethodDescriptionvoid
Player.playSound(@NotNull Location location, @NotNull String sound, @NotNull SoundCategory category, float volume, float pitch)
Play a sound for a player at the location.void
Player.playSound(@NotNull Location location, @NotNull Sound sound, @NotNull SoundCategory category, float volume, float pitch)
Play a sound for a player at the location.void
Player.stopSound(@NotNull String sound, @Nullable SoundCategory category)
Stop the specified sound from playing.void
Player.stopSound(@NotNull Sound sound, @Nullable SoundCategory category)
Stop the specified sound from playing. -
Uses of SoundCategory in org.bukkit.event.entity
Modifier and TypeMethodDescriptionEntityDeathEvent.getDeathSoundCategory()
Get the sound category that the death sound should play inModifier and TypeMethodDescriptionvoid
EntityDeathEvent.setDeathSoundCategory(SoundCategory soundCategory)
Set the sound category that the death sound should play in.