Uses of Class
The root package of the Bukkit API, contains generalized API classes.
Uses of StructureType in io.papermc.paper.event.worldModifier and TypeMethodDescriptionStructureLocateEvent.
StructureTypethat is to be located.Modifier and TypeMethodDescription
StructureTypethat is to be located.
Uses of StructureType in org.bukkitModifier and TypeFieldDescriptionStructureType.Bastion remnant.StructureType.Buried treasure consists of a single chest buried in the beach sand or gravel, with random loot in it.StructureType.Desert pyramids (also known as desert temples) are found in deserts.StructureType.End Cities are tall castle-like structures that generate in the outer island of the End dimension.StructureType.Igloos are structures that generate in snowy biomes.StructureType.Jungle pyramids (also known as jungle temples) are found in jungles.StructureType.Mineshafts are underground structures which consist of branching mining tunnels with wooden supports and broken rails.StructureType.Nether fortresses are very large complexes that mainly consist of netherbricks.StructureType.Nether fossils.StructureType.Ocean monuments are underwater structures.StructureType.Ocean ruins are clusters of many different blocks that generate underwater in ocean biomes (as well as on the surface of beaches).StructureType.Pillager outposts may contain crossbows.StructureType.Ruined portal.StructureType.Shipwrecks are structures that generate on the floor of oceans or beaches.StructureType.Strongholds are underground structures that consist of many rooms, libraries, and an end portal room.StructureType.Swamp huts (also known as witch huts) generate in swamp biomes and have the ability to spawn witches.StructureType.Villages are naturally generating structures that form above ground.StructureType.Mansions (also known as woodland mansions) are massive house structures that generate in dark forests, containing a wide variety of rooms.Modifier and TypeMethodDescriptionStructureType.
()Get all registered
StructureTypes.Modifier and TypeMethodDescriptionBukkit.
@NotNull World world, @NotNull Location location, @NotNull StructureType structureType, int radius, boolean findUnexplored)(Server.
@NotNull World world, @NotNull Location location, @NotNull StructureType structureType, int radius, boolean findUnexplored)(World.
@NotNull Location origin, @NotNull StructureType structureType, int radius, boolean findUnexplored)(Find the closest nearby structure of a given