Interface Creeper

All Superinterfaces:
Attributable, Audience, CommandSender, Creature, Damageable, Entity, HoverEventSource<HoverEvent.ShowEntity>, LivingEntity, Lootable, Metadatable, Mob, Monster, Nameable, Permissible, PersistentDataHolder, ProjectileSource, ServerOperator

public interface Creeper extends Monster
Represents a Creeper
  • Method Details

    • isPowered

      boolean isPowered()
      Checks if this Creeper is powered (Electrocuted)
      Returns:
      true if this creeper is powered
    • setPowered

      void setPowered(boolean value)
      Sets the Powered status of this Creeper
      Parameters:
      value - New Powered status
    • setMaxFuseTicks

      void setMaxFuseTicks(int ticks)
      Set the maximum fuse ticks for this Creeper, where the maximum ticks is the amount of time in which a creeper is allowed to be in the primed state before exploding.
      Parameters:
      ticks - the new maximum fuse ticks
    • getMaxFuseTicks

      int getMaxFuseTicks()
      Get the maximum fuse ticks for this Creeper, where the maximum ticks is the amount of time in which a creeper is allowed to be in the primed state before exploding.
      Returns:
      the maximum fuse ticks
    • setFuseTicks

      void setFuseTicks(int ticks)
      Set the fuse ticks for this Creeper, where the ticks is the amount of time in which a creeper has been in the primed state.
      Parameters:
      ticks - the new fuse ticks
    • getFuseTicks

      int getFuseTicks()
      Get the maximum fuse ticks for this Creeper, where the ticks is the amount of time in which a creeper has been in the primed state.
      Returns:
      the fuse ticks
    • setExplosionRadius

      void setExplosionRadius(int radius)
      Set the explosion radius in which this Creeper's explosion will affect.
      Parameters:
      radius - the new explosion radius
    • getExplosionRadius

      int getExplosionRadius()
      Get the explosion radius in which this Creeper's explosion will affect.
      Returns:
      the explosion radius
    • explode

      void explode()
      Makes this Creeper explode instantly. The resulting explosion can be cancelled by an ExplosionPrimeEvent and obeys the mob griefing gamerule.
    • ignite

      void ignite()
      Ignites this Creeper, beginning its fuse. The amount of time the Creeper takes to explode will depend on what setMaxFuseTicks(int) is set as. The resulting explosion can be cancelled by an ExplosionPrimeEvent and obeys the mob griefing gamerule.
    • setIgnited

      void setIgnited(boolean ignited)
      Set whether creeper is ignited or not (armed to explode)
      Parameters:
      ignited - New ignited state
    • isIgnited

      boolean isIgnited()
      Check if creeper is ignited or not (armed to explode)
      Returns:
      Ignited state