Package org.bukkit.entity
Interface Projectile
- All Superinterfaces:
Audience
,CommandSender
,Entity
,HoverEventSource<HoverEvent.ShowEntity>
,Metadatable
,Nameable
,Permissible
,PersistentDataHolder
,ServerOperator
- All Known Subinterfaces:
AbstractArrow
,Arrow
,DragonFireball
,Egg
,EnderPearl
,Fireball
,Firework
,FishHook
,LargeFireball
,LingeringPotion
,LlamaSpit
,ShulkerBullet
,SizedFireball
,SmallFireball
,Snowball
,SpectralArrow
,SplashPotion
,ThrowableProjectile
,ThrownExpBottle
,ThrownPotion
,TippedArrow
,Trident
,WitherSkull
Represents a shootable entity.
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Nested Class Summary
Nested classes/interfaces inherited from interface org.bukkit.entity.Entity
Entity.Spigot
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Method Summary
Modifier and TypeMethodDescriptionboolean
Determine if this projectile should bounce or not when it hits.Retrieve the shooter of this projectile.void
setBounce(boolean doesBounce)
Set whether or not this projectile should bounce or not when it hits something.void
setShooter(@Nullable ProjectileSource source)
Set the shooter of this projectile.Methods inherited from interface net.kyori.adventure.audience.Audience
clearTitle, hideBossBar, openBook, openBook, playSound, playSound, resetTitle, sendActionBar, sendActionBar, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendPlayerListFooter, sendPlayerListFooter, sendPlayerListHeader, sendPlayerListHeader, sendPlayerListHeaderAndFooter, sendPlayerListHeaderAndFooter, showBossBar, showTitle, stopSound
Methods inherited from interface org.bukkit.command.CommandSender
getName, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage
Methods inherited from interface org.bukkit.entity.Entity
addPassenger, addScoreboardTag, asHoverEvent, eject, fromMobSpawner, getBoundingBox, getChunk, getEntityId, getEntitySpawnReason, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getOrigin, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInBubbleColumn, isInLava, isInRain, isInsideVehicle, isInvulnerable, isInWater, isInWaterOrBubbleColumn, isInWaterOrRain, isInWaterOrRainOrBubbleColumn, isOnGround, isPersistent, isSilent, isTicking, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleport, teleportAsync, teleportAsync
Methods inherited from interface net.kyori.adventure.text.event.HoverEventSource
asHoverEvent
Methods inherited from interface org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata
Methods inherited from interface org.bukkit.Nameable
customName, customName, getCustomName, setCustomName
Methods inherited from interface org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
Methods inherited from interface org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainer
Methods inherited from interface org.bukkit.permissions.ServerOperator
isOp, setOp
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Method Details
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getShooter
Retrieve the shooter of this projectile.- Returns:
- the
ProjectileSource
that shot this projectile
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setShooter
Set the shooter of this projectile.- Parameters:
source
- theProjectileSource
that shot this projectile
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doesBounce
boolean doesBounce()Determine if this projectile should bounce or not when it hits.If a small fireball does not bounce it will set the target on fire.
- Returns:
- true if it should bounce.
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setBounce
void setBounce(boolean doesBounce)Set whether or not this projectile should bounce or not when it hits something.- Parameters:
doesBounce
- whether or not it should bounce.
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