Class InventoryDragEvent

All Implemented Interfaces:

public class InventoryDragEvent extends InventoryInteractEvent
This event is called when the player drags an item in their cursor across the inventory. The ItemStack is distributed across the slots the HumanEntity dragged over. The method of distribution is described by the DragType returned by getType().

Canceling this event will result in none of the changes described in getNewItems() being applied to the Inventory.

Because InventoryDragEvent occurs within a modification of the Inventory, not all Inventory related methods are safe to use.

The following should never be invoked by an EventHandler for InventoryDragEvent using the HumanEntity or InventoryView associated with this event.

To invoke one of these methods, schedule a task using BukkitScheduler.runTask(Plugin, Runnable), which will run the task on the next tick. Also be aware that this is not an exhaustive list, and other methods could potentially create issues as well.

Assuming the EntityHuman associated with this event is an instance of a Player, manipulating the MaxStackSize or contents of an Inventory will require an Invocation of Player.updateInventory().

Any modifications to slots that are modified by the results of this InventoryDragEvent will be overwritten. To change these slots, this event should be cancelled and the changes applied. Alternatively, scheduling a task using BukkitScheduler.runTask(Plugin, Runnable), which would execute the task on the next tick, would work as well.