Uses of Enum Class
org.bukkit.event.player.PlayerTeleportEvent.TeleportCause
Package
Description
Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.-
Uses of PlayerTeleportEvent.TeleportCause in org.bukkit.entity
Modifier and TypeMethodDescriptionboolean
Entity.teleport(@NotNull Entity destination, @NotNull PlayerTeleportEvent.TeleportCause cause)
Teleports this entity to the target Entity.boolean
Entity.teleport(@NotNull Location location, @NotNull PlayerTeleportEvent.TeleportCause cause)
Teleports this entity to the given location.default CompletableFuture<Boolean>
Entity.teleportAsync(@NotNull Location loc, @NotNull PlayerTeleportEvent.TeleportCause cause)
Loads/Generates(in 1.13+) the Chunk asynchronously, and then teleports the entity when the chunk is ready. -
Uses of PlayerTeleportEvent.TeleportCause in org.bukkit.event.player
Modifier and TypeMethodDescriptionPlayerTeleportEvent.getCause()
Gets the cause of this teleportation eventReturns the enum constant of this class with the specified name.static PlayerTeleportEvent.TeleportCause[]
PlayerTeleportEvent.TeleportCause.values()
Returns an array containing the constants of this enum class, in the order they are declared.ModifierConstructorDescriptionPlayerPortalEvent(@NotNull Player player, @NotNull Location from, @Nullable Location to, @NotNull PlayerTeleportEvent.TeleportCause cause)
PlayerPortalEvent(@NotNull Player player, @NotNull Location from, @Nullable Location to, @NotNull PlayerTeleportEvent.TeleportCause cause, int getSearchRadius, boolean canCreatePortal, int creationRadius)
PlayerTeleportEvent(@NotNull Player player, @NotNull Location from, @Nullable Location to, @NotNull PlayerTeleportEvent.TeleportCause cause)