Uses of Class
org.bukkit.inventory.ItemStack
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Classes used to manipulate the voxels in a
world
,
including special states.Classes dedicated to handling a plugin's runtime configuration.
Classes relating to the specialized enhancements to
item stacks
, as part of the meta data
.Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.Events
triggered from an enchantment table
.Classes involved in manipulating player inventories and item interactions.
The interfaces used when manipulating extra data can can be stored inside
item stacks
.Classes relevant to loot table manipulation and generation.
Classes that represents various voxel types and states.
Classes to represent various
potion
properties and manipulation.-
Uses of ItemStack in com.destroystokyo.paper
-
Uses of ItemStack in com.destroystokyo.paper.event.entity
Modifier and TypeMethodDescriptionWitchConsumePotionEvent.getPotion()
WitchReadyPotionEvent.getPotion()
WitchThrowPotionEvent.getPotion()
Fires thee event, returning the desired potion, or air of cancelledModifier and TypeMethodDescriptionFires thee event, returning the desired potion, or air of cancelledvoid
Sets the potion to be consumed and applied to the witch.void
Sets the potion the which is going to hold and usevoid
Sets the potion to be thrown at a playerModifierConstructorDescriptionWitchConsumePotionEvent(@NotNull Witch witch, @Nullable ItemStack potion)
WitchReadyPotionEvent(@NotNull Witch witch, @Nullable ItemStack potion)
WitchThrowPotionEvent(@NotNull Witch witch, @NotNull LivingEntity target, @Nullable ItemStack potion)
-
Uses of ItemStack in com.destroystokyo.paper.event.inventory
ModifierConstructorDescriptionPrepareGrindstoneEvent(@NotNull InventoryView inventory, @Nullable ItemStack result)
Deprecated.PrepareResultEvent(@NotNull InventoryView inventory, @Nullable ItemStack result)
-
Uses of ItemStack in com.destroystokyo.paper.event.player
Modifier and TypeMethodDescriptionPlayerReadyArrowEvent.getArrow()
PlayerReadyArrowEvent.getBow()
PlayerElytraBoostEvent.getItemStack()
Get the firework itemstack usedPlayerLaunchProjectileEvent.getItemStack()
Get the ItemStack used to fire the projectilePlayerArmorChangeEvent.getNewItem()
Gets the new item that's replacing the oldPlayerArmorChangeEvent.getOldItem()
Gets the existing item that's being replacedModifierConstructorDescriptionPlayerArmorChangeEvent(@NotNull Player player, @NotNull PlayerArmorChangeEvent.SlotType slotType, @Nullable ItemStack oldItem, @Nullable ItemStack newItem)
PlayerElytraBoostEvent(@NotNull Player player, @NotNull ItemStack itemStack, @NotNull Firework firework)
PlayerLaunchProjectileEvent(@NotNull Player shooter, @NotNull ItemStack itemStack, @NotNull Projectile projectile)
-
Uses of ItemStack in com.destroystokyo.paper.inventory
Modifier and TypeMethodDescriptionboolean
Deprecated. -
Uses of ItemStack in io.papermc.paper.event.block
Modifier and TypeMethodDescriptionPlayerShearBlockEvent.getItem()
Gets the item used to shear the block.BlockPreDispenseEvent.getItemStack()
Gets theItemStack
to be dispensed.Modifier and TypeMethodDescriptionPlayerShearBlockEvent.getDrops()
Gets the resulting drops of this event. -
Uses of ItemStack in io.papermc.paper.event.entity
Modifier and TypeMethodDescriptionEntityLoadCrossbowEvent.getCrossbow()
Gets the crossbowItemStack
being loaded.ModifierConstructorDescriptionEntityLoadCrossbowEvent(@NotNull LivingEntity entity, @Nullable ItemStack crossbow, @NotNull EquipmentSlot hand)
-
Uses of ItemStack in io.papermc.paper.event.player
Modifier and TypeMethodDescriptionPlayerLecternPageChangeEvent.getBook()
Gets the current ItemStack on the lectern.PlayerFlowerPotManipulateEvent.getItem()
Gets the item being placed, or taken from, the flower pot.ModifierConstructorDescriptionPlayerFlowerPotManipulateEvent(@NotNull Player player, @NotNull Block flowerpot, @NotNull ItemStack item, boolean placing)
PlayerLecternPageChangeEvent(@NotNull Player player, @NotNull Lectern lectern, @NotNull ItemStack book, @NotNull PlayerLecternPageChangeEvent.PageChangeDirection pageChangeDirection, int oldPage, int newPage)
-
Uses of ItemStack in org.bukkit
Modifier and TypeMethodDescriptionBukkit.createExplorerMap(@NotNull World world, @NotNull Location location, @NotNull StructureType structureType)
Create a new explorer map targeting the closest nearby structure of a givenStructureType
.Bukkit.createExplorerMap(@NotNull World world, @NotNull Location location, @NotNull StructureType structureType, int radius, boolean findUnexplored)
Create a new explorer map targeting the closest nearby structure of a givenStructureType
.Server.createExplorerMap(@NotNull World world, @NotNull Location location, @NotNull StructureType structureType)
Create a new explorer map targeting the closest nearby structure of a givenStructureType
.Server.createExplorerMap(@NotNull World world, @NotNull Location location, @NotNull StructureType structureType, int radius, boolean findUnexplored)
Create a new explorer map targeting the closest nearby structure of a givenStructureType
.UnsafeValues.deserializeItem(byte[] data)
Deprecated.UnsafeValues.modifyItemStack(ItemStack stack, String arguments)
Deprecated.Modifier and TypeMethodDescriptionDrops an item at the specifiedLocation
World.dropItem(@NotNull Location location, @NotNull ItemStack item, @Nullable Consumer<Item> function)
Drops an item at the specifiedLocation
Note that functions will run before the entity is spawnedWorld.dropItemNaturally(@NotNull Location location, @NotNull ItemStack item)
Drops an item at the specifiedLocation
with a random offsetWorld.dropItemNaturally(@NotNull Location location, @NotNull ItemStack item, @Nullable Consumer<Item> function)
Drops an item at the specifiedLocation
with a random offset Note that functions will run before the entity is spawnedUnsafeValues.getItemStackRarity(ItemStack itemStack)
Deprecated.Gets the item rarity of the itemstack.Bukkit.getRecipesFor(@NotNull ItemStack result)
Get a list of all recipes for a given item.Server.getRecipesFor(@NotNull ItemStack result)
Get a list of all recipes for a given item.UnsafeValues.getTranslationKey(ItemStack itemStack)
Deprecated.Return the translation key for the ItemStack, so the client can translate it into the active locale when using aTranslatableComponent
.boolean
UnsafeValues.isValidRepairItemStack(@NotNull ItemStack itemToBeRepaired, @NotNull ItemStack repairMaterial)
Deprecated.Checks if an itemstack can be repaired with another itemstack.UnsafeValues.modifyItemStack(ItemStack stack, String arguments)
Deprecated.byte[]
UnsafeValues.serializeItem(ItemStack item)
Deprecated. -
Uses of ItemStack in org.bukkit.block
Modifier and TypeMethodDescriptionCampfire.getItem(int index)
Jukebox.getRecord()
Gets the record item inserted into the jukebox.Modifier and TypeMethodDescriptionBlock.getDrops()
Returns a list of items which would drop by destroying this blockReturns a list of items which would drop by the entity destroying this block with a specific toolReturns a list of items which would drop by destroying this block with a specific toolModifier and TypeMethodDescriptionboolean
Block.breakNaturally(@NotNull ItemStack tool, boolean triggerEffect)
Breaks the block and spawns items as if a player had digged it with a specific toolboolean
Block.breakNaturally(@Nullable ItemStack tool)
Breaks the block and spawns items as if a player had digged it with a specific tooldefault @org.jetbrains.annotations.NotNull float
Block.getDestroySpeed(@NotNull ItemStack itemStack)
Gets the speed at which this block will be destroyed by a givenItemStack
@org.jetbrains.annotations.NotNull float
Block.getDestroySpeed(@NotNull ItemStack itemStack, boolean considerEnchants)
Gets the speed at which this blook will be destroyed by a givenItemStack
Returns a list of items which would drop by the entity destroying this block with a specific toolReturns a list of items which would drop by destroying this block with a specific toolboolean
Block.isPreferredTool(@NotNull ItemStack tool)
Returns if the given item is a preferred choice to break this Block.boolean
Block.isValidTool(@NotNull ItemStack itemStack)
Checks if the itemstack is a valid tool to break the block withvoid
void
Sets the record being played.void
CreatureSpawner.setSpawnedItem(ItemStack itemStack)
-
Uses of ItemStack in org.bukkit.configuration
Modifier and TypeMethodDescriptionConfigurationSection.getItemStack(@NotNull String path)
Gets the requested ItemStack by path.ConfigurationSection.getItemStack(@NotNull String path, @Nullable ItemStack def)
Gets the requestedItemStack
by path, returning a default value if not found.MemorySection.getItemStack(@NotNull String path)
MemorySection.getItemStack(@NotNull String path, @Nullable ItemStack def)
-
Uses of ItemStack in org.bukkit.enchantments
Modifier and TypeMethodDescriptionabstract boolean
Enchantment.canEnchantItem(@NotNull ItemStack item)
Checks if this Enchantment may be applied to the givenItemStack
.boolean
EnchantmentWrapper.canEnchantItem(@NotNull ItemStack item)
boolean
Check whether this target includes the specified item. -
Uses of ItemStack in org.bukkit.entity
Modifier and TypeMethodDescriptionLivingEntity.getActiveItem()
Get's the item being actively "used" or consumed.ArmorStand.getBoots()
Deprecated.ArmorStand.getChestplate()
Deprecated.SizedFireball.getDisplayItem()
Gets the displayItemStack
.Witch.getDrinkingPotion()
Get the potion the Witch is drinkingArmorStand.getHelmet()
Deprecated.preferEntityEquipment.getHelmet()
ArmorStand.getItem(EquipmentSlot slot)
Returns the item the armor stand has equip in the given equipment slotEnderSignal.getItem()
Get theItemStack
to be displayed while in the air and to be dropped on death.ItemFrame.getItem()
Get the item in this frameThrowableProjectile.getItem()
Gets the ItemStack the thrown projectile will display.ThrownPotion.getItem()
Returns a copy of the ItemStack for this thrown potion.ArmorStand.getItemInHand()
Deprecated.preferArmorStand.getItem(EquipmentSlot)
// PaperHumanEntity.getItemInHand()
Deprecated.Humans may now dual wield in their off hand, use explicit methods inPlayerInventory
.HumanEntity.getItemOnCursor()
Returns the ItemStack currently on your cursor, can be empty.AbstractArrow.getItemStack()
Gets the ItemStack for this arrow.Item.getItemStack()
Gets the item stack associated with this item drop.ArmorStand.getLeggings()
Deprecated.Modifier and TypeMethodDescriptionPlayer.boostElytra(@NotNull ItemStack firework)
Boost a Player that'sLivingEntity.isGliding()
using aFirework
.void
Open aMaterial.WRITTEN_BOOK
for a Playervoid
Deprecated.void
ArmorStand.setChestplate(@Nullable ItemStack item)
Deprecated.void
SizedFireball.setDisplayItem(@NotNull ItemStack item)
Sets the displayItemStack
for the fireball.void
Witch.setDrinkingPotion(@Nullable ItemStack potion)
Set the potion the Witch should drinkvoid
Deprecated.void
ArmorStand.setItem(EquipmentSlot slot, @Nullable ItemStack item)
Sets the item the armor stand has equip in the given equipment slotvoid
Set theItemStack
to be displayed while in the air and to be dropped on death.void
Set the item in this framevoid
Set the item in this framevoid
Sets the display ItemStack for the thrown projectile.void
Set the ItemStack for this thrown potion.void
ArmorStand.setItemInHand(@Nullable ItemStack item)
Deprecated.preferArmorStand.setItem(EquipmentSlot, ItemStack)
// Papervoid
HumanEntity.setItemInHand(@Nullable ItemStack item)
Deprecated.Humans may now dual wield in their off hand, use explicit methods inPlayerInventory
.void
HumanEntity.setItemOnCursor(@Nullable ItemStack item)
Sets the item to the given ItemStack, this will replace whatever the user was moving.void
Item.setItemStack(@NotNull ItemStack stack)
Sets the item stack associated with this item drop.void
ArmorStand.setLeggings(@Nullable ItemStack item)
Deprecated. -
Uses of ItemStack in org.bukkit.event.block
Modifier and TypeMethodDescriptionBlockDispenseEvent.getItem()
Gets the item that is being dispensed.BlockDamageEvent.getItemInHand()
Gets the ItemStack for the item currently in the player's hand.BlockPlaceEvent.getItemInHand()
Gets the item in the player's hand when they placed the block.BlockCookEvent.getResult()
Gets the resultant ItemStack for this eventBlockCookEvent.getSource()
Gets the smelted ItemStack for this eventBlockShearEntityEvent.getTool()
Gets the item used to shear this sheep.Modifier and TypeMethodDescriptionvoid
Sets the item being dispensed.void
Sets the resultant ItemStack for this eventModifierConstructorDescriptionDeprecated.BlockCookEvent(@NotNull Block block, @NotNull ItemStack source, @NotNull ItemStack result, CookingRecipe<?> recipe)
BlockDamageEvent(@NotNull Player player, @NotNull Block block, @NotNull ItemStack itemInHand, boolean instaBreak)
BlockDispenseArmorEvent(@NotNull Block block, @NotNull ItemStack dispensed, @NotNull LivingEntity target)
BlockMultiPlaceEvent(@NotNull List<BlockState> states, @NotNull Block clicked, @NotNull ItemStack itemInHand, @NotNull Player thePlayer, boolean canBuild)
Deprecated.BlockMultiPlaceEvent(@NotNull List<BlockState> states, @NotNull Block clicked, @NotNull ItemStack itemInHand, @NotNull Player thePlayer, boolean canBuild, EquipmentSlot hand)
BlockPlaceEvent(@NotNull Block placedBlock, @NotNull BlockState replacedBlockState, @NotNull Block placedAgainst, @NotNull ItemStack itemInHand, @NotNull Player thePlayer, boolean canBuild)
Deprecated.BlockPlaceEvent(@NotNull Block placedBlock, @NotNull BlockState replacedBlockState, @NotNull Block placedAgainst, @NotNull ItemStack itemInHand, @NotNull Player thePlayer, boolean canBuild, @NotNull EquipmentSlot hand)
-
Uses of ItemStack in org.bukkit.event.enchantment
Modifier and TypeMethodDescriptionEnchantItemEvent.getItem()
Gets the item to be enchanted (can be modified)PrepareItemEnchantEvent.getItem()
Gets the item to be enchanted.ModifierConstructorDescriptionEnchantItemEvent(@NotNull Player enchanter, @NotNull InventoryView view, @NotNull Block table, @NotNull ItemStack item, int level, @NotNull Map<Enchantment,Integer> enchants, int i)
PrepareItemEnchantEvent(@NotNull Player enchanter, @NotNull InventoryView view, @NotNull Block table, @NotNull ItemStack item, @NotNull EnchantmentOffer[] offers, int bonus)
-
Uses of ItemStack in org.bukkit.event.entity
Modifier and TypeMethodDescriptionEntityShootBowEvent.getArrowItem()
Deprecated.EntityShootBowEvent.getBow()
Gets the bow ItemStack used to fire the arrow.EntityBreedEvent.getBredWith()
The ItemStack that was used to initiate breeding, if present.EntityShootBowEvent.getConsumable()
Get the ItemStack to be consumed in this event (if any).PiglinBarterEvent.getInput()
Gets the input of the barter.FoodLevelChangeEvent.getItem()
Gets the item that triggered this event, if any.Modifier and TypeMethodDescriptionEntityDeathEvent.getDrops()
Gets all the items which will drop when the entity diesPlayerDeathEvent.getItemsToKeep()
A mutable collection to add items that the player should retain in their inventory on death (Similar to KeepInventory game rule) You MUST remove the item from the .getDrops() collection too or it will duplicate!PiglinBarterEvent.getOutcome()
Returns a mutable list representing the outcome of the barter.ModifierConstructorDescriptionEntityBreedEvent(@NotNull LivingEntity child, @NotNull LivingEntity mother, @NotNull LivingEntity father, @Nullable LivingEntity breeder, @Nullable ItemStack bredWith, int experience)
EntityShootBowEvent(@NotNull LivingEntity shooter, @Nullable ItemStack bow, @NotNull Entity projectile, float force)
Deprecated.EntityShootBowEvent(@NotNull LivingEntity shooter, @Nullable ItemStack bow, @NotNull ItemStack arrowItem, @NotNull Entity projectile, float force)
Deprecated.EntityShootBowEvent(@NotNull LivingEntity shooter, @Nullable ItemStack bow, @Nullable ItemStack consumable, @NotNull Entity projectile, @NotNull EquipmentSlot hand, float force, boolean consumeItem)
FoodLevelChangeEvent(@NotNull HumanEntity what, int level, @Nullable ItemStack item)
PiglinBarterEvent(@NotNull Piglin what, @NotNull ItemStack input, @NotNull List<ItemStack> outcome)
ModifierConstructorDescriptionEntityDeathEvent(@NotNull LivingEntity entity, @NotNull List<ItemStack> drops)
EntityDeathEvent(@NotNull LivingEntity what, @NotNull List<ItemStack> drops, int droppedExp)
PiglinBarterEvent(@NotNull Piglin what, @NotNull ItemStack input, @NotNull List<ItemStack> outcome)
PlayerDeathEvent(@NotNull Player player, @NotNull List<ItemStack> drops, int droppedExp, int newExp, int newTotalExp, int newLevel, @Nullable String deathMessage)
Deprecated.PlayerDeathEvent(@NotNull Player player, @NotNull List<ItemStack> drops, int droppedExp, int newExp, int newTotalExp, int newLevel, @Nullable String deathMessage, boolean doExpDrop)
Deprecated.PlayerDeathEvent(@NotNull Player player, @NotNull List<ItemStack> drops, int droppedExp, int newExp, int newTotalExp, int newLevel, Component adventure$deathMessage, @Nullable String deathMessage)
PlayerDeathEvent(@NotNull Player player, @NotNull List<ItemStack> drops, int droppedExp, int newExp, int newTotalExp, int newLevel, Component adventure$deathMessage, @Nullable String deathMessage, boolean doExpDrop)
PlayerDeathEvent(@NotNull Player player, @NotNull List<ItemStack> drops, int droppedExp, int newExp, @Nullable String deathMessage)
Deprecated.PlayerDeathEvent(@NotNull Player player, @NotNull List<ItemStack> drops, int droppedExp, int newExp, Component adventure$deathMessage, @Nullable String deathMessage)
PlayerDeathEvent(@NotNull Player player, @NotNull List<ItemStack> drops, int droppedExp, @Nullable String deathMessage)
PlayerDeathEvent(@NotNull Player player, @NotNull List<ItemStack> drops, int droppedExp, Component adventure$deathMessage)
-
Uses of ItemStack in org.bukkit.event.inventory
Modifier and TypeMethodDescriptionInventoryClickEvent.getCurrentItem()
Gets the ItemStack currently in the clicked slot.InventoryClickEvent.getCursor()
Gets the current ItemStack on the cursor.InventoryCreativeEvent.getCursor()
InventoryDragEvent.getCursor()
Gets the result cursor after the drag is done.BrewingStandFuelEvent.getFuel()
Gets the ItemStack of the fuel before the amount was subtracted.FurnaceBurnEvent.getFuel()
Gets the fuel ItemStack for this eventInventoryMoveItemEvent.getItem()
Gets the ItemStack being moved; if modified, the original item will not be removed from the source inventory.InventoryDragEvent.getOldCursor()
Gets an ItemStack representing the cursor prior to any modifications as a result of this drag.PrepareAnvilEvent.getResult()
Get result item, may be null.PrepareSmithingEvent.getResult()
Get result item, may be null.Modifier and TypeMethodDescriptionInventoryDragEvent.getNewItems()
Gets all items to be added to the inventory in this drag.Modifier and TypeMethodDescriptionvoid
InventoryClickEvent.setCurrentItem(@Nullable ItemStack stack)
Sets the ItemStack currently in the clicked slot.void
Deprecated.This changes the ItemStack in their hand before any calculations are applied to the Inventory, which has a tendency to create inconsistencies between the Player and the server, and to make unexpected changes in the behavior of the clicked Inventory.void
void
Sets the result cursor after the drag is done.void
Sets the ItemStack being moved; if this is different from the original ItemStack, the original item will not be removed from the source inventory.void
void
ModifierConstructorDescriptionBrewingStandFuelEvent(@NotNull Block brewingStand, @NotNull ItemStack fuel, int fuelPower)
FurnaceBurnEvent(@NotNull Block furnace, @NotNull ItemStack fuel, int burnTime)
Deprecated.FurnaceSmeltEvent(@NotNull Block furnace, @NotNull ItemStack source, @NotNull ItemStack result, CookingRecipe<?> recipe)
InventoryCreativeEvent(@NotNull InventoryView what, @NotNull InventoryType.SlotType type, int slot, @NotNull ItemStack newItem)
InventoryDragEvent(@NotNull InventoryView what, @Nullable ItemStack newCursor, @NotNull ItemStack oldCursor, boolean right, @NotNull Map<Integer,ItemStack> slots)
InventoryMoveItemEvent(@NotNull Inventory sourceInventory, @NotNull ItemStack itemStack, @NotNull Inventory destinationInventory, boolean didSourceInitiate)
PrepareAnvilEvent(@NotNull InventoryView inventory, @Nullable ItemStack result)
PrepareSmithingEvent(@NotNull InventoryView inventory, @Nullable ItemStack result)
-
Uses of ItemStack in org.bukkit.event.player
Modifier and TypeMethodDescriptionPlayerArmorStandManipulateEvent.getArmorStandItem()
Returns the item held by the armor stand.PlayerTakeLecternBookEvent.getBook()
Gets the current ItemStack on the lectern.PlayerItemBreakEvent.getBrokenItem()
Gets the item that brokePlayerBucketEntityEvent.getEntityBucket()
Gets the bucket that theEntity
will be put into.PlayerBucketFishEvent.getFishBucket()
Deprecated.PlayerInteractEvent.getItem()
Returns the item in hand represented by this eventPlayerItemConsumeEvent.getItem()
Gets the item that is being consumed.PlayerItemDamageEvent.getItem()
Gets the item being damaged.PlayerItemMendEvent.getItem()
Get theItemStack
to be repaired.PlayerRiptideEvent.getItem()
Gets the item containing the used enchantment.PlayerShearEntityEvent.getItem()
Gets the item used to shear the entity.PlayerBucketEvent.getItemStack()
Get the resulting item in hand after the bucket eventPlayerSwapHandItemsEvent.getMainHandItem()
Gets the item switched to the main hand.PlayerSwapHandItemsEvent.getOffHandItem()
Gets the item switched to the off hand.PlayerBucketEntityEvent.getOriginalBucket()
Gets the bucket used to capture theEntity
.PlayerArmorStandManipulateEvent.getPlayerItem()
Returns the item held by the player.PlayerItemConsumeEvent.getReplacement()
Return the custom item stack that will replace the consumed item, or null if no custom replacement has been set (which means the default replacement will be used).PlayerBucketFishEvent.getWaterBucket()
Deprecated.Modifier and TypeMethodDescriptionPlayerHarvestBlockEvent.getItemsHarvested()
Gets a list of items that are being harvested from this block.Modifier and TypeMethodDescriptionvoid
Set the item being consumedvoid
PlayerBucketEvent.setItemStack(@Nullable ItemStack itemStack)
Set the item in hand after the eventvoid
PlayerSwapHandItemsEvent.setMainHandItem(@Nullable ItemStack mainHandItem)
Sets the item in the main hand.void
PlayerSwapHandItemsEvent.setOffHandItem(@Nullable ItemStack offHandItem)
Sets the item in the off hand.void
PlayerItemConsumeEvent.setReplacement(@Nullable ItemStack replacement)
Set a custom item stack to replace the consumed item.ModifierConstructorDescriptionPlayerArmorStandManipulateEvent(@NotNull Player who, @NotNull ArmorStand clickedEntity, @NotNull ItemStack playerItem, @NotNull ItemStack armorStandItem, @NotNull EquipmentSlot slot)
PlayerBucketEmptyEvent(@NotNull Player who, @NotNull Block blockClicked, @NotNull BlockFace blockFace, @NotNull Material bucket, @NotNull ItemStack itemInHand)
Deprecated.PlayerBucketEmptyEvent(@NotNull Player who, @NotNull Block blockClicked, @NotNull BlockFace blockFace, @NotNull Material bucket, @NotNull ItemStack itemInHand, @Nullable EquipmentSlot hand)
Deprecated.PlayerBucketEmptyEvent(@NotNull Player who, @NotNull Block block, @NotNull Block blockClicked, @NotNull BlockFace blockFace, @NotNull Material bucket, @NotNull ItemStack itemInHand)
PlayerBucketEmptyEvent(@NotNull Player who, @NotNull Block block, @NotNull Block blockClicked, @NotNull BlockFace blockFace, @NotNull Material bucket, @NotNull ItemStack itemInHand, @Nullable EquipmentSlot hand)
PlayerBucketEntityEvent(@NotNull Player player, @NotNull Entity entity, @NotNull ItemStack originalBucket, @NotNull ItemStack entityBucket)
PlayerBucketEvent(@NotNull Player who, @NotNull Block blockClicked, @NotNull BlockFace blockFace, @NotNull Material bucket, @NotNull ItemStack itemInHand)
Deprecated.PlayerBucketEvent(@NotNull Player who, @NotNull Block blockClicked, @NotNull BlockFace blockFace, @NotNull Material bucket, @NotNull ItemStack itemInHand, @Nullable EquipmentSlot hand)
Deprecated.PlayerBucketEvent(@NotNull Player who, @NotNull Block block, @NotNull Block blockClicked, @NotNull BlockFace blockFace, @NotNull Material bucket, @NotNull ItemStack itemInHand)
PlayerBucketEvent(@NotNull Player who, @NotNull Block block, @NotNull Block blockClicked, @NotNull BlockFace blockFace, @NotNull Material bucket, @NotNull ItemStack itemInHand, @Nullable EquipmentSlot hand)
PlayerBucketFillEvent(@NotNull Player who, @NotNull Block blockClicked, @NotNull BlockFace blockFace, @NotNull Material bucket, @NotNull ItemStack itemInHand)
Deprecated.PlayerBucketFillEvent(@NotNull Player who, @NotNull Block blockClicked, @NotNull BlockFace blockFace, @NotNull Material bucket, @NotNull ItemStack itemInHand, @Nullable EquipmentSlot hand)
Deprecated.PlayerBucketFillEvent(@NotNull Player who, @NotNull Block block, @NotNull Block blockClicked, @NotNull BlockFace blockFace, @NotNull Material bucket, @NotNull ItemStack itemInHand)
PlayerBucketFillEvent(@NotNull Player who, @NotNull Block block, @NotNull Block blockClicked, @NotNull BlockFace blockFace, @NotNull Material bucket, @NotNull ItemStack itemInHand, @Nullable EquipmentSlot hand)
PlayerBucketFishEvent(@NotNull Player player, @NotNull Fish fish, @NotNull ItemStack waterBucket, @NotNull ItemStack fishBucket)
Deprecated.PlayerInteractEvent(@NotNull Player who, @NotNull Action action, @Nullable ItemStack item, @Nullable Block clickedBlock, @NotNull BlockFace clickedFace)
PlayerInteractEvent(@NotNull Player who, @NotNull Action action, @Nullable ItemStack item, @Nullable Block clickedBlock, @NotNull BlockFace clickedFace, @Nullable EquipmentSlot hand)
PlayerInteractEvent(@NotNull Player who, @NotNull Action action, @Nullable ItemStack item, @Nullable Block clickedBlock, @NotNull BlockFace clickedFace, @Nullable EquipmentSlot hand, @Nullable Location interactionPoint)
PlayerItemBreakEvent(@NotNull Player player, @NotNull ItemStack brokenItem)
PlayerItemConsumeEvent(@NotNull Player player, @NotNull ItemStack item)
PlayerItemDamageEvent(@NotNull Player player, @NotNull ItemStack what, int damage)
PlayerItemMendEvent(@NotNull Player who, @NotNull ItemStack item, @NotNull ExperienceOrb experienceOrb, int repairAmount)
PlayerRiptideEvent(@NotNull Player who, @NotNull ItemStack item)
PlayerShearEntityEvent(@NotNull Player who, @NotNull Entity what, @NotNull ItemStack item, @NotNull EquipmentSlot hand)
PlayerSwapHandItemsEvent(@NotNull Player player, @NotNull ItemStack mainHandItem, @NotNull ItemStack offHandItem)
-
Uses of ItemStack in org.bukkit.event.world
Modifier and TypeMethodDescriptionLootGenerateEvent.getLoot()
Get a mutable list of all loot to be generated.Modifier and TypeMethodDescriptionvoid
LootGenerateEvent.setLoot(@Nullable Collection<ItemStack> loot)
Set the loot to be generated.ModifierConstructorDescriptionLootGenerateEvent(@NotNull World world, @Nullable Entity entity, @Nullable InventoryHolder inventoryHolder, @NotNull LootTable lootTable, @NotNull LootContext lootContext, @NotNull List<ItemStack> items, boolean plugin)
-
Uses of ItemStack in org.bukkit.inventory
Modifier and TypeMethodDescriptionItemStack.add()
Adds 1 to this itemstack.ItemStack.add(int qty)
Adds quantity to this itemstack.ItemStack.asOne()
Clones the itemstack and returns it a single quantity.ItemStack.asQuantity(int qty)
Clones the itemstack and returns it as the specified quantityItemStack.clone()
ItemStack.deserialize(@NotNull Map<String,Object> args)
Required method for configuration serializationItemStack.deserializeBytes(@org.jetbrains.annotations.NotNull byte[] bytes)
Deserializes this itemstack from raw NBT bytes.ItemFactory.ensureServerConversions(@NotNull ItemStack item)
Minecraft updates are converting simple item stacks into more complex NBT oriented Item Stacks.ItemStack.ensureServerConversions()
Minecraft updates are converting simple item stacks into more complex NBT oriented Item Stacks.ArmoredHorseInventory.getArmor()
Gets the item in the horse's armor slot.EntityEquipment.getArmorContents()
Gets a copy of all worn armorPlayerInventory.getArmorContents()
Get all ItemStacks from the armor slotsLecternInventory.getBook()
Gets the lectern's held book.EntityEquipment.getBoots()
Gets a copy of the boots currently being worn by the entityPlayerInventory.getBoots()
Return the ItemStack from the boots slotEntityEquipment.getChestplate()
Gets a copy of the chest plate currently being worn by the entityPlayerInventory.getChestplate()
Return the ItemStack from the chestplate slot@Nullable ItemStack @NonNull []
Inventory.getContents()
Returns all ItemStacks from the inventoryInventoryView.getCursor()
Get the item on the cursor of one of the viewing players.LlamaInventory.getDecor()
Gets the item in the llama's decor slot.PlayerInventory.getExtraContents()
Get all additional ItemStacks stored in this inventory.AnvilInventory.getFirstItem()
Gets the item in the left input slot.BrewerInventory.getFuel()
Get the current fuel for brewing.FurnaceInventory.getFuel()
Get the current fuel.EntityEquipment.getHelmet()
Gets a copy of the helmet currently being worn by the entityPlayerInventory.getHelmet()
Return the ItemStack from the helmet slotBrewerInventory.getIngredient()
Get the current ingredient for brewing.CookingRecipe.getInput()
Get the input material.StonecuttingRecipe.getInput()
Get the input material.SmithingInventory.getInputEquipment()
Gets the input equipment (first slot).StonecutterInventory.getInputItem()
Gets the input item.SmithingInventory.getInputMineral()
Gets the input mineral (second slot).BeaconInventory.getItem()
Get the item powering the beacon.EnchantingInventory.getItem()
Get the item being enchanted.EntityEquipment.getItem(@NotNull EquipmentSlot slot)
Gets the ItemStack at the given equipment slot in the inventory.Inventory.getItem(int index)
Returns the ItemStack found in the slot at the given indexInventoryView.getItem(int slot)
Gets one item in this inventory view by its raw slot ID.PlayerInventory.getItem(@NotNull EquipmentSlot slot)
Gets the ItemStack at the given equipment slot in the inventory.EntityEquipment.getItemInHand()
Deprecated.entities can duel wield now use the methods for the specific hand insteadPlayerInventory.getItemInHand()
Deprecated.players can duel wield now use the methods for the specific hand insteadEntityEquipment.getItemInMainHand()
Gets a copy of the item the entity is currently holding in their main hand.PlayerInventory.getItemInMainHand()
Gets a copy of the item the player is currently holding in their main hand.EntityEquipment.getItemInOffHand()
Gets a copy of the item the entity is currently holding in their off hand.PlayerInventory.getItemInOffHand()
Gets a copy of the item the player is currently holding in their off hand.RecipeChoice.ExactChoice.getItemStack()
RecipeChoice.getItemStack()
Deprecated.for compatibility onlyRecipeChoice.MaterialChoice.getItemStack()
EntityEquipment.getLeggings()
Gets a copy of the leggings currently being worn by the entityPlayerInventory.getLeggings()
Return the ItemStack from the leg slotGrindstoneInventory.getLowerItem()
Gets the lower input item.CraftingInventory.getMatrix()
Get the contents of the crafting matrix.AnvilInventory.getResult()
Gets the item in the result slot.CookingRecipe.getResult()
Get the result of this recipe.CraftingInventory.getResult()
Check what item is in the result slot of this crafting inventory.FurnaceInventory.getResult()
Get the current item in the result slot.GrindstoneInventory.getResult()
Gets the result.MerchantRecipe.getResult()
Recipe.getResult()
Get the result of this recipe.ShapedRecipe.getResult()
Get the result.ShapelessRecipe.getResult()
Get the result of this recipe.SmithingInventory.getResult()
Check what item is in the result slot of this smithing table.SmithingRecipe.getResult()
StonecutterInventory.getResult()
Gets the result item.StonecuttingRecipe.getResult()
Get the result of this recipe.AbstractHorseInventory.getSaddle()
Gets the item in the horse's saddle slot.EnchantingInventory.getSecondary()
Get the secondary item being used for the enchant.AnvilInventory.getSecondItem()
Gets the item in the right input slot.FurnaceInventory.getSmelting()
Get the item currently smelting.Inventory.getStorageContents()
Return the contents from the section of the inventory where items can reasonably be expected to be stored.GrindstoneInventory.getUpperItem()
Gets the upper input item.ItemStack.subtract()
Subtracts 1 to this itemstack.ItemStack.subtract(int qty)
Subtracts quantity to this itemstack.Modifier and TypeMethodDescriptionStores the given ItemStacks in the inventory.Returns a HashMap with all slots and ItemStacks in the inventory with the given Material.Finds all slots in the inventory containing any ItemStacks with the given ItemStack.RecipeChoice.ExactChoice.getChoices()
ShapelessRecipe.getIngredientList()
Get the list of ingredients used for this recipe.ShapedRecipe.getIngredientMap()
Get a copy of the ingredients map.MerchantRecipe.getIngredients()
Inventory.iterator()
Inventory.iterator(int index)
Returns an iterator starting at the given index.Inventory.removeItem(@NotNull ItemStack... items)
Removes the given ItemStacks from the inventory.Inventory.removeItemAnySlot(@NotNull ItemStack... items)
Searches all possible inventory slots in order to remove the given ItemStacks.Modifier and TypeMethodDescriptionvoid
MerchantRecipe.addIngredient(@NotNull ItemStack item)
ShapelessRecipe.addIngredient(int count, @NotNull ItemStack item)
ShapelessRecipe.addIngredient(@NotNull ItemStack item)
Stores the given ItemStacks in the inventory.Finds all slots in the inventory containing any ItemStacks with the given ItemStack.ItemFactory.asHoverEvent(@NotNull ItemStack item, UnaryOperator<HoverEvent.ShowItem> op)
Creates a hover event for the given item.Returns an appropriate item meta for the specified stack.boolean
Checks if this itemstack can repair another.boolean
Checks if the inventory contains any ItemStacks matching the given ItemStack.boolean
Checks if the inventory contains at least the minimum amount specified of exactly matching ItemStacks.boolean
Inventory.containsAtLeast(@Nullable ItemStack item, int amount)
Checks if the inventory contains ItemStacks matching the given ItemStack whose amounts sum to at least the minimum amount specified.ItemFactory.displayName(@NotNull ItemStack itemStack)
Get the formatted display name of theItemStack
.ItemFactory.ensureServerConversions(@NotNull ItemStack item)
Minecraft updates are converting simple item stacks into more complex NBT oriented Item Stacks.int
Returns the first slot in the inventory containing an ItemStack with the given stack.ItemFactory.getI18NDisplayName(@Nullable ItemStack item)
Gets the Display name as seen in the Client.ItemFactory.hoverContentOf(@NotNull ItemStack itemStack)
Creates aContent
of that ItemStack for displaying.boolean
ItemFactory.isApplicable(@Nullable ItemMeta meta, @Nullable ItemStack stack)
This method checks the item meta to confirm that it is applicable (no data lost if applied) to the specified ItemStack.boolean
ItemStack.isRepairableBy(@NotNull ItemStack repairMaterial)
Checks if an itemstack can repair this itemstack.boolean
This method is the same as equals, but does not consider stack size (amount).void
Removes all stacks in the inventory matching the given stack.ShapelessRecipe.removeIngredient(int count, @NotNull ItemStack item)
ShapelessRecipe.removeIngredient(@NotNull ItemStack item)
Inventory.removeItem(@NotNull ItemStack... items)
Removes the given ItemStacks from the inventory.Inventory.removeItemAnySlot(@NotNull ItemStack... items)
Searches all possible inventory slots in order to remove the given ItemStacks.void
Sets the item in the horse's armor slot.void
EntityEquipment.setArmorContents(@NotNull ItemStack[] items)
Sets the entities armor to the provided array of ItemStacksvoid
PlayerInventory.setArmorContents(@Nullable ItemStack[] items)
Put the given ItemStacks into the armor slotsdefault void
Sets the lectern's held book.void
Sets the boots worn by the entityvoid
Sets the boots worn by the entityvoid
Put the given ItemStack into the boots slot.void
EntityEquipment.setChestplate(@Nullable ItemStack chestplate)
Sets the chest plate worn by the entityvoid
EntityEquipment.setChestplate(@Nullable ItemStack chestplate, boolean silent)
Sets the chest plate worn by the entityvoid
PlayerInventory.setChestplate(@Nullable ItemStack chestplate)
Put the given ItemStack into the chestplate slot.void
Inventory.setContents(@NotNull ItemStack[] items)
Completely replaces the inventory's contents.void
Sets the item on the cursor of one of the viewing players.void
Sets the item in the llama's decor slot.void
PlayerInventory.setExtraContents(@Nullable ItemStack[] items)
Put the given ItemStacks into the extra slots
SeePlayerInventory.getExtraContents()
for an explanation of extra slots.default void
AnvilInventory.setFirstItem(@Nullable ItemStack firstItem)
Sets the item in the left input slot.void
Set the current fuel for brewing.void
Set the current fuel.void
Sets the helmet worn by the entityvoid
Sets the helmet worn by the entityvoid
Put the given ItemStack into the helmet slot.void
BrewerInventory.setIngredient(@Nullable ItemStack ingredient)
Set the current ingredient for brewing.ShapedRecipe.setIngredient(char key, @NotNull ItemStack item)
default void
SmithingInventory.setInputEquipment(@Nullable ItemStack itemStack)
Sets the input equipment (first slot).default void
StonecutterInventory.setInputItem(@Nullable ItemStack itemStack)
Sets the input item.default void
SmithingInventory.setInputMineral(@Nullable ItemStack itemStack)
Sets the input mineral (second slot).void
Set the item powering the beacon.void
Set the item being enchanted.void
EntityEquipment.setItem(@NotNull EquipmentSlot slot, @Nullable ItemStack item)
Stores the ItemStack at the given equipment slot in the inventory.void
EntityEquipment.setItem(@NotNull EquipmentSlot slot, @Nullable ItemStack item, boolean silent)
Stores the ItemStack at the given equipment slot in the inventory.void
Stores the ItemStack at the given index of the inventory.void
Sets one item in this inventory view by its raw slot ID.void
Stores the ItemStack at the given index of the inventory.void
PlayerInventory.setItem(@NotNull EquipmentSlot slot, @Nullable ItemStack item)
Stores the ItemStack at the given equipment slot in the inventory.void
EntityEquipment.setItemInHand(@Nullable ItemStack stack)
Deprecated.entities can duel wield now use the methods for the specific hand insteadvoid
PlayerInventory.setItemInHand(@Nullable ItemStack stack)
Deprecated.players can duel wield now use the methods for the specific hand insteadvoid
EntityEquipment.setItemInMainHand(@Nullable ItemStack item)
Sets the item the entity is holding in their main hand.void
EntityEquipment.setItemInMainHand(@Nullable ItemStack item, boolean silent)
Sets the item the entity is holding in their main hand.void
PlayerInventory.setItemInMainHand(@Nullable ItemStack item)
Sets the item the player is holding in their main hand.void
EntityEquipment.setItemInOffHand(@Nullable ItemStack item)
Sets the item the entity is holding in their off hand.void
EntityEquipment.setItemInOffHand(@Nullable ItemStack item, boolean silent)
Sets the item the entity is holding in their off hand.void
PlayerInventory.setItemInOffHand(@Nullable ItemStack item)
Sets the item the player is holding in their off hand.void
EntityEquipment.setLeggings(@Nullable ItemStack leggings)
Sets the leggings worn by the entityvoid
EntityEquipment.setLeggings(@Nullable ItemStack leggings, boolean silent)
Sets the leggings worn by the entityvoid
PlayerInventory.setLeggings(@Nullable ItemStack leggings)
Put the given ItemStack into the leg slot.default void
GrindstoneInventory.setLowerItem(@Nullable ItemStack lowerItem)
Sets the lower input item.void
Replace the contents of the crafting matrixdefault void
Sets the item in the result slot.void
Set the item in the result slot of the crafting inventory.void
Set the current item in the result slot.default void
Sets the result.void
Set the item in the result slot of the smithing tabledefault void
Sets the result item.void
Sets the item in the horse's saddle slot.void
EnchantingInventory.setSecondary(@Nullable ItemStack item)
Set the secondary item being used for the enchant.default void
AnvilInventory.setSecondItem(@Nullable ItemStack secondItem)
Sets the item in the right input slot.void
FurnaceInventory.setSmelting(@Nullable ItemStack stack)
Set the item currently smelting.void
Inventory.setStorageContents(@NotNull ItemStack[] items)
Put the given ItemStacks into the storage slotsdefault void
GrindstoneInventory.setUpperItem(@Nullable ItemStack upperItem)
Sets the upper input item.boolean
boolean
boolean
Modifier and TypeMethodDescriptionvoid
MerchantRecipe.setIngredients(@NotNull List<ItemStack> ingredients)
ModifierConstructorDescriptionBlastingRecipe(@NotNull NamespacedKey key, @NotNull ItemStack result, @NotNull RecipeChoice input, float experience, int cookingTime)
BlastingRecipe(@NotNull NamespacedKey key, @NotNull ItemStack result, @NotNull Material source, float experience, int cookingTime)
CampfireRecipe(@NotNull NamespacedKey key, @NotNull ItemStack result, @NotNull RecipeChoice input, float experience, int cookingTime)
CampfireRecipe(@NotNull NamespacedKey key, @NotNull ItemStack result, @NotNull Material source, float experience, int cookingTime)
CookingRecipe(@NotNull NamespacedKey key, @NotNull ItemStack result, @NotNull RecipeChoice input, float experience, int cookingTime)
Create a cooking recipe to craft the specified ItemStack.CookingRecipe(@NotNull NamespacedKey key, @NotNull ItemStack result, @NotNull Material source, float experience, int cookingTime)
Create a cooking recipe to craft the specified ItemStack.ExactChoice(@NotNull ItemStack stack)
ExactChoice(@NotNull ItemStack... stacks)
FurnaceRecipe(@NotNull ItemStack result, @NotNull Material source)
Deprecated.FurnaceRecipe(@NotNull ItemStack result, @NotNull MaterialData source)
Deprecated.FurnaceRecipe(@NotNull ItemStack result, @NotNull MaterialData source, float experience)
Deprecated.FurnaceRecipe(@NotNull ItemStack result, @NotNull Material source, int data)
Deprecated.FurnaceRecipe(@NotNull NamespacedKey key, @NotNull ItemStack result, @NotNull RecipeChoice input, float experience, int cookingTime)
Create a furnace recipe to craft the specified ItemStack.FurnaceRecipe(@NotNull NamespacedKey key, @NotNull ItemStack result, @NotNull Material source, float experience, int cookingTime)
Create a furnace recipe to craft the specified ItemStack.FurnaceRecipe(@NotNull NamespacedKey key, @NotNull ItemStack result, @NotNull Material source, int data, float experience, int cookingTime)
Deprecated.Creates a new item stack derived from the specified stackMerchantRecipe(@NotNull ItemStack result, int maxUses)
MerchantRecipe(@NotNull ItemStack result, int uses, int maxUses, boolean experienceReward)
MerchantRecipe(@NotNull ItemStack result, int uses, int maxUses, boolean experienceReward, int villagerExperience, float priceMultiplier)
MerchantRecipe(@NotNull ItemStack result, int uses, int maxUses, boolean experienceReward, int villagerExperience, float priceMultiplier, boolean ignoreDiscounts)
ShapedRecipe(@NotNull ItemStack result)
Deprecated.ShapedRecipe(@NotNull NamespacedKey key, @NotNull ItemStack result)
Create a shaped recipe to craft the specified ItemStack.ShapelessRecipe(@NotNull ItemStack result)
Deprecated.ShapelessRecipe(@NotNull NamespacedKey key, @NotNull ItemStack result)
Create a shapeless recipe to craft the specified ItemStack.SmithingRecipe(@NotNull NamespacedKey key, @NotNull ItemStack result, @NotNull RecipeChoice base, @NotNull RecipeChoice addition)
Create a smithing recipe to produce the specified result ItemStack.SmokingRecipe(@NotNull NamespacedKey key, @NotNull ItemStack result, @NotNull RecipeChoice input, float experience, int cookingTime)
SmokingRecipe(@NotNull NamespacedKey key, @NotNull ItemStack result, @NotNull Material source, float experience, int cookingTime)
StonecuttingRecipe(@NotNull NamespacedKey key, @NotNull ItemStack result, @NotNull RecipeChoice input)
Create a cooking recipe to craft the specified ItemStack.StonecuttingRecipe(@NotNull NamespacedKey key, @NotNull ItemStack result, @NotNull Material source)
Create a Stonecutting recipe to craft the specified ItemStack. -
Uses of ItemStack in org.bukkit.inventory.meta
Modifier and TypeMethodDescriptionCrossbowMeta.getChargedProjectiles()
Returns an immutable list of the projectiles charged on this item.Modifier and TypeMethodDescriptionvoid
CrossbowMeta.addChargedProjectile(@NotNull ItemStack item)
Adds a charged projectile to this item.Modifier and TypeMethodDescriptionvoid
CrossbowMeta.setChargedProjectiles(@Nullable List<ItemStack> projectiles)
Sets the projectiles charged on this item. -
Uses of ItemStack in org.bukkit.loot
Modifier and TypeMethodDescriptionLootTable.populateLoot(@NotNull Random random, @NotNull LootContext context)
Returns a mutable list of loot generated by this LootTable. -
Uses of ItemStack in org.bukkit.material
Modifier and TypeMethodDescriptionMaterialData.toItemStack()
Deprecated.this method creates an ItemStack of size 0 which is not generally useful.MaterialData.toItemStack(int amount)
Deprecated.Creates a new ItemStack based on this MaterialData -
Uses of ItemStack in org.bukkit.potion
Modifier and TypeMethodDescriptionPotion.toItemStack(int amount)
Deprecated.Converts this potion to anItemStack
with the specified amount and a correct damage value.
EntityEquipment.getBoots()