Uses of Interface
org.bukkit.inventory.RecipeChoice
Package
Description
Classes involved in manipulating player inventories and item interactions.
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Uses of RecipeChoice in com.destroystokyo.paper.inventory
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Uses of RecipeChoice in org.bukkit.inventory
Modifier and TypeClassDescriptionstatic class
Represents a choice that will be valid only one of the stacks is exactly matched (aside from stack size).static class
Represents a choice of multiple matching Materials.Modifier and TypeMethodDescriptionRecipeChoice.clone()
SmithingRecipe.getAddition()
Get the addition recipe item.SmithingRecipe.getBase()
Get the base recipe item.CookingRecipe.getInputChoice()
Get the input choice.StonecuttingRecipe.getInputChoice()
Get the input choice.Modifier and TypeMethodDescriptionShapelessRecipe.addIngredient(@NotNull RecipeChoice ingredient)
ShapelessRecipe.removeIngredient(@NotNull RecipeChoice ingredient)
Removes an ingredient from the list.ShapedRecipe.setIngredient(char key, @NotNull RecipeChoice ingredient)
CookingRecipe.setInputChoice(@NotNull RecipeChoice input)
Sets the input of this cooking recipe.FurnaceRecipe.setInputChoice(@NotNull RecipeChoice input)
StonecuttingRecipe.setInputChoice(@NotNull RecipeChoice input)
Sets the input of this cooking recipe.ModifierConstructorDescriptionBlastingRecipe(@NotNull NamespacedKey key, @NotNull ItemStack result, @NotNull RecipeChoice input, float experience, int cookingTime)
CampfireRecipe(@NotNull NamespacedKey key, @NotNull ItemStack result, @NotNull RecipeChoice input, float experience, int cookingTime)
CookingRecipe(@NotNull NamespacedKey key, @NotNull ItemStack result, @NotNull RecipeChoice input, float experience, int cookingTime)
Create a cooking recipe to craft the specified ItemStack.FurnaceRecipe(@NotNull NamespacedKey key, @NotNull ItemStack result, @NotNull RecipeChoice input, float experience, int cookingTime)
Create a furnace recipe to craft the specified ItemStack.SmithingRecipe(@NotNull NamespacedKey key, @NotNull ItemStack result, @NotNull RecipeChoice base, @NotNull RecipeChoice addition)
Create a smithing recipe to produce the specified result ItemStack.SmokingRecipe(@NotNull NamespacedKey key, @NotNull ItemStack result, @NotNull RecipeChoice input, float experience, int cookingTime)
StonecuttingRecipe(@NotNull NamespacedKey key, @NotNull ItemStack result, @NotNull RecipeChoice input)
Create a cooking recipe to craft the specified ItemStack.