Package org.bukkit

package org.bukkit
The root package of the Bukkit API, contains generalized API classes.
  • Interface Summary
    A single entry from a ban list.
    A ban list, containing bans of some BanList.Type.
    A delegate for handling block changes.
    Represents a chunk of blocks
    Represents a static, thread-safe snapshot of chunk of blocks.
    Represents an object which has a NamespacedKey attached to it.
    Represents a raid event.
    Registry<T extends Keyed>
    Represents a registry of Bukkit objects that may be retrieved by NamespacedKey.
    Represents a server implementation.
    Represents a group of sounds for blocks that are played when various actions happen (ie stepping, breaking, hitting, etc).
    Tag<T extends Keyed>
    Represents a tag that may be defined by the server or a resource pack to group like things together.
    Represents a world, which may contain entities, chunks and blocks
    Use either the Future or the Consumer based methods
  • Class Summary
    Represents the Bukkit core, for version and Server singleton handling
    A container for a color palette.
    Represents a single firework effect.
    This is a builder for FireworkEffects.
    GameRules dictate certain behavior within Minecraft itself
    For more information please visit the Minecraft Wiki
    Represents a 3-dimensional position in a world.
    Represents a String based key which consists of two components - a namespace and a key.
    A note class to store a specific note.
    Options which can be applied to redstone dust particles - a particle color and size.
    This class handles the creation and storage of all structure types for Bukkit.
    Represents various types of options that may be used to create a world.
  • Enum Class Summary
    Enum Class
    Represents the art on a painting
    Represents a mutually perpendicular axis in 3D Cartesian coordinates.
    Represents a ban-type that a BanList may track.
    All supported color values for chat
    Represents the two types of coal
    Represents the different growth states of crops
    Represents the various difficulty levels that are available.
    All supported color values for dyes and cloth
    A list of effects that the server is able to send to players.
    Represents the type of an effect.
    A list of all Effects that can happen to entities.
    The type or shape of the effect.
    Determines the collision behavior when fluids get hit during ray tracing.
    Represents the various type of game modes that HumanEntitys may have
    Represents the different types of grass.
    Further information regarding heightmaps.
    An enum of all material IDs accepted by the official server and client
    An enum holding tones.
    Represents various types of portals that can be made in a world.
    Represents the status of a Raid.
    An enum to specify a rotation based orientation, like that on a clock.
    Represents the three different types of Sandstone
    check Material instead
    An Enum of Sounds the server is able to send to players.
    An Enum of categories for sounds.
    Represents a countable statistic, which is tracked by the server.
    The type of statistic.
    Represents the different species of trees regardless of size.
    Tree and organic structure types.
    This represents the states that server verbose for warnings may be.
    An enum of all current weather types
    Represents various map environment types that a world may be
    Represents various types of worlds that may exist
  • Annotation Interfaces Summary
    Annotation Interface
    This should generally not be used in any new API code as it suggests a bad API design.
    This annotation indicates a method (and sometimes constructor) will chain its internal operations.
    This designates the warning state for a specific item.