The root package of the Bukkit API, contains generalized API classes.
InterfaceDescriptionA single entry from a ban list.A ban list, containing bans of some
BanList.Type.A delegate for handling block changes.Represents a chunk of blocksRepresents a static, thread-safe snapshot of chunk of blocks.Represents an object which has a
NamespacedKeyattached to it.Represents a raid event.Represents a registry of Bukkit objects that may be retrieved by
NamespacedKey.Represents a server implementation.Represents a group of sounds for blocks that are played when various actions happen (ie stepping, breaking, hitting, etc).Represents a tag that may be defined by the server or a resource pack to group like things together.Deprecated.Represents a world, which may contain entities, chunks and blocksDeprecated.Use either the Future or the Consumer based methods
ClassDescriptionRepresents the Bukkit core, for version and Server singleton handlingA container for a color palette.Represents a single firework effect.This is a builder for FireworkEffects.GameRule<T>GameRules dictate certain behavior within Minecraft itself
For more information please visit the Minecraft WikiRepresents a 3-dimensional position in a world.Represents a String based key which consists of two components - a namespace and a key.A note class to store a specific note.Options which can be applied to redstone dust particles - a particle color and size.This class handles the creation and storage of all structure types for Bukkit.Represents various types of options that may be used to create a world.
Enum ClassDescriptionRepresents the art on a paintingRepresents a mutually perpendicular axis in 3D Cartesian coordinates.Represents a ban-type that a
BanListmay track.All supported color values for chatRepresents the two types of coalRepresents the different growth states of cropsRepresents the various difficulty levels that are available.All supported color values for dyes and clothA list of effects that the server is able to send to players.Represents the type of an effect.A list of all Effects that can happen to entities.The type or shape of the effect.Determines the collision behavior when fluids get hit during ray tracing.Represents the various type of game modes that
HumanEntitys may haveRepresents the different types of grass.Further information regarding heightmaps.An enum of all material IDs accepted by the official server and clientAn enum holding tones.Represents various types of portals that can be made in a world.Represents the status of a
Raid.An enum to specify a rotation based orientation, like that on a clock.Represents the three different types of SandstoneDeprecated.check
MaterialinsteadAn Enum of Sounds the server is able to send to players.An Enum of categories for sounds.Represents a countable statistic, which is tracked by the server.The type of statistic.Represents the different species of trees regardless of size.Tree and organic structure types.This represents the states that server verbose for warnings may be.An enum of all current weather typesRepresents various map environment types that a world may beRepresents various types of worlds that may exist
Annotation InterfaceDescriptionDeprecated.This should generally not be used in any new API code as it suggests a bad API design.This annotation indicates a method (and sometimes constructor) will chain its internal operations.This designates the warning state for a specific item.