Package org.bukkit.block


package org.bukkit.block
Classes used to manipulate the voxels in a world, including special states.
  • Interface Summary
    Interface
    Description
    Represents a captured state of a banner.
    Represents a captured state of a Barrel.
    Represents a captured state of a beacon.
    Deprecated.
    does not provide useful information beyond the material itself
    Represents a captured state of a bee hive.
    Represents a captured state of Bell.
    Represents a captured state of a blast furnace.
    Represents a block.
    Represents a captured state of a block, which will not change automatically.
    Represents a captured state of a brewing stand.
    Represents a captured state of a campfire.
    Represents a captured state of a chest.
    Represents a captured state of a command block.
    Represents a captured state of an on / off comparator.
    Represents a captured state of a conduit.
    Represents a captured state of a container block.
    Represents a captured state of a creature spawner.
    Represents a captured state of a (possibly inverted) daylight detector.
    Represents a captured state of a dispenser.
    Represents a captured state of a dropper.
    Represents a captured state of an enchanting table.
    Represents a captured state of an ender chest.
    Represents a captured state of an end gateway.
    Represents a captured state of a block which stores entities.
    Represents a captured state of a furnace.
    Represents a captured state of a hopper.
    Represents a captured state of a jigsaw.
    Represents a captured state of a jukebox.
    Represents a captured state of a lectern.
     
    Represents a block (usually a container) that may be locked.
    Represents a captured state of a sculk sensor
    Represents a captured state of a ShulkerBox.
    Represents a captured state of either a SignPost or a WallSign.
    Represents a captured state of a skull block.
    Represents a captured state of a smoker.
    Represents a structure block that can save and load blocks from a file.
    Represents a block state that also hosts a tile entity at the given location.
  • Class Summary
    Class
    Description
    Represents a double chest.
  • Enum Class Summary
    Enum Class
    Description
    Holds all accepted Biomes in the default server
    Represents the face of a block
    Represents how a block or entity will react when interacting with a piston when it is extending or retracting.