Package org.bukkit.event.entity
Class EntityDeathEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.EntityDeathEvent
- All Implemented Interfaces:
Cancellable
- Direct Known Subclasses:
PlayerDeathEvent
Thrown whenever a LivingEntity dies
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Nested Class Summary
Nested classes/interfaces inherited from class org.bukkit.event.Event
Event.Result
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Field Summary
Fields inherited from class org.bukkit.event.entity.EntityEvent
entity
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Constructor Summary
ConstructorDescriptionEntityDeathEvent(@NotNull LivingEntity entity, @NotNull List<ItemStack> drops)
EntityDeathEvent(@NotNull LivingEntity what, @NotNull List<ItemStack> drops, int droppedExp)
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Method Summary
Modifier and TypeMethodDescriptionGet the sound that the entity makes when dyingGet the sound category that the death sound should play infloat
Get the pitch that the death sound will play with.float
Get the volume that the death sound will play at.int
Gets how much EXP should be dropped from this death.getDrops()
Gets all the items which will drop when the entity diesReturns the Entity involved in this eventstatic @NotNull HandlerList
double
Get the amount of health that the entity should revive with after cancelling the event.boolean
Gets the cancellation state of this event.void
setCancelled(boolean cancel)
Sets the cancellation state of this event.void
setDeathSound(Sound sound)
Set the sound that the entity makes when dyingvoid
setDeathSoundCategory(SoundCategory soundCategory)
Set the sound category that the death sound should play in.void
setDeathSoundPitch(float pitch)
GSetet the pitch that the death sound should play with.void
setDeathSoundVolume(float volume)
Set the volume the death sound should play at.void
setDroppedExp(int exp)
Sets how much EXP should be dropped from this death.void
setReviveHealth(double reviveHealth)
Set the amount of health that the entity should revive with after cancelling the event.void
setShouldPlayDeathSound(boolean playDeathSound)
Set whether or not the death sound should play when the entity dies.boolean
Whether or not the death sound should play when the entity dies.Methods inherited from class org.bukkit.event.entity.EntityEvent
getEntityType
Methods inherited from class org.bukkit.event.Event
callEvent, getEventName, isAsynchronous
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Constructor Details
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EntityDeathEvent
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EntityDeathEvent
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Method Details
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getEntity
Description copied from class:EntityEvent
Returns the Entity involved in this event- Overrides:
getEntity
in classEntityEvent
- Returns:
- Entity who is involved in this event
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getDroppedExp
public int getDroppedExp()Gets how much EXP should be dropped from this death.This does not indicate how much EXP should be taken from the entity in question, merely how much should be created after its death.
- Returns:
- Amount of EXP to drop.
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setDroppedExp
public void setDroppedExp(int exp)Sets how much EXP should be dropped from this death.This does not indicate how much EXP should be taken from the entity in question, merely how much should be created after its death.
- Parameters:
exp
- Amount of EXP to drop.
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getDrops
Gets all the items which will drop when the entity dies- Returns:
- Items to drop when the entity dies
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getHandlers
- Specified by:
getHandlers
in classEvent
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getHandlerList
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isCancelled
public boolean isCancelled()Description copied from interface:Cancellable
Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins- Specified by:
isCancelled
in interfaceCancellable
- Returns:
- true if this event is cancelled
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setCancelled
public void setCancelled(boolean cancel)Description copied from interface:Cancellable
Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.- Specified by:
setCancelled
in interfaceCancellable
- Parameters:
cancel
- true if you wish to cancel this event
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getReviveHealth
public double getReviveHealth()Get the amount of health that the entity should revive with after cancelling the event. Set to the entity's max health by default.- Returns:
- The amount of health
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setReviveHealth
Set the amount of health that the entity should revive with after cancelling the event. Revive health value must be between 0 (exclusive) and the entity's max health (inclusive).- Parameters:
reviveHealth
- The amount of health- Throws:
IllegalArgumentException
- Thrown if the health is <= 0 or > max health
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shouldPlayDeathSound
public boolean shouldPlayDeathSound()Whether or not the death sound should play when the entity dies. If the event is cancelled it does not play!- Returns:
- Whether or not the death sound should play. Event is called with this set to false if the entity is silent.
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setShouldPlayDeathSound
public void setShouldPlayDeathSound(boolean playDeathSound)Set whether or not the death sound should play when the entity dies. If the event is cancelled it does not play!- Parameters:
playDeathSound
- Enable or disable the death sound
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getDeathSound
Get the sound that the entity makes when dying- Returns:
- The sound that the entity makes
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setDeathSound
Set the sound that the entity makes when dying- Parameters:
sound
- The sound that the entity should make when dying
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getDeathSoundCategory
Get the sound category that the death sound should play in- Returns:
- The sound category
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setDeathSoundCategory
Set the sound category that the death sound should play in.- Parameters:
soundCategory
- The sound category
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getDeathSoundVolume
public float getDeathSoundVolume()Get the volume that the death sound will play at.- Returns:
- The volume the death sound will play at
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setDeathSoundVolume
public void setDeathSoundVolume(float volume)Set the volume the death sound should play at. If the event is cancelled this will not play the sound!- Parameters:
volume
- The volume the death sound should play at
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getDeathSoundPitch
public float getDeathSoundPitch()Get the pitch that the death sound will play with.- Returns:
- The pitch the death sound will play with
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setDeathSoundPitch
public void setDeathSoundPitch(float pitch)GSetet the pitch that the death sound should play with.- Parameters:
pitch
- The pitch the death sound should play with
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