Class Vector
- All Implemented Interfaces:
Cloneable
,ConfigurationSerializable
- Direct Known Subclasses:
BlockVector
clone()
in order to get a copy.-
Field Summary
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Constructor Summary
ConstructorDescriptionVector()
Construct the vector with all components as 0.Vector(double x, double y, double z)
Construct the vector with provided double components.Vector(float x, float y, float z)
Construct the vector with provided float components.Vector(int x, int y, int z)
Construct the vector with provided integer components. -
Method Summary
Modifier and TypeMethodDescriptionAdds a vector to this onefloat
Gets the angle between this vector and another in radians.void
Check if each component of this Vector is finite.clone()
Get a new vector.Copies another vectorCalculates the cross product of this vector with another.deserialize(@NotNull Map<String,Object> args)
double
Get the distance between this vector and another.double
Get the squared distance between this vector and another.Divides the vector by another.double
Calculates the dot product of this vector with another.boolean
Checks to see if two objects are equal.int
Gets the floored value of the X component, indicating the block that this vector is contained with.int
Gets the floored value of the Y component, indicating the block that this vector is contained with.int
Gets the floored value of the Z component, indicating the block that this vector is contained with.Calculates the cross product of this vector with another without mutating the original.static double
Get the threshold used for equals().getMaximum(@NotNull Vector v1, @NotNull Vector v2)
Gets the maximum components of two vectors.getMidpoint(@NotNull Vector other)
Gets a new midpoint vector between this vector and another.getMinimum(@NotNull Vector v1, @NotNull Vector v2)
Gets the minimum components of two vectors.Gets a random vector with components having a random value between 0 and 1.double
getX()
Gets the X component.double
getY()
Gets the Y component.double
getZ()
Gets the Z component.int
hashCode()
Returns a hash code for this vectorboolean
Returns whether this vector is in an axis-aligned bounding box.boolean
isInSphere(@NotNull Vector origin, double radius)
Returns whether this vector is within a sphere.boolean
Returns if a vector is normalizeddouble
length()
Gets the magnitude of the vector, defined as sqrt(x^2+y^2+z^2).double
Gets the magnitude of the vector squared.Sets this vector to the midpoint between this vector and another.multiply(double m)
Performs scalar multiplication, multiplying all components with a scalar.multiply(float m)
Performs scalar multiplication, multiplying all components with a scalar.multiply(int m)
Performs scalar multiplication, multiplying all components with a scalar.Multiplies the vector by another.Converts this vector to a unit vector (a vector with length of 1).rotateAroundAxis(@NotNull Vector axis, double angle)
Rotates the vector around a given arbitrary axis in 3 dimensional space.rotateAroundNonUnitAxis(@NotNull Vector axis, double angle)
Rotates the vector around a given arbitrary axis in 3 dimensional space.rotateAroundX(double angle)
Rotates the vector around the x axis.rotateAroundY(double angle)
Rotates the vector around the y axis.rotateAroundZ(double angle)
Rotates the vector around the z axisCreates a Map representation of this class.setX(double x)
Set the X component.setX(float x)
Set the X component.setX(int x)
Set the X component.setY(double y)
Set the Y component.setY(float y)
Set the Y component.setY(int y)
Set the Y component.setZ(double z)
Set the Z component.setZ(float z)
Set the Z component.setZ(int z)
Set the Z component.Subtracts a vector from this one.Get the block vector of this vector.toLocation(@NotNull World world)
Gets a Location version of this vector with yaw and pitch being 0.toLocation(@NotNull World world, float yaw, float pitch)
Gets a Location version of this vector.toString()
Returns this vector's components as x,y,z.zero()
Zero this vector's components.
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Field Details
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x
protected double x -
y
protected double y -
z
protected double z
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Constructor Details
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Vector
public Vector()Construct the vector with all components as 0. -
Vector
public Vector(int x, int y, int z)Construct the vector with provided integer components.- Parameters:
x
- X componenty
- Y componentz
- Z component
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Vector
public Vector(double x, double y, double z)Construct the vector with provided double components.- Parameters:
x
- X componenty
- Y componentz
- Z component
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Vector
public Vector(float x, float y, float z)Construct the vector with provided float components.- Parameters:
x
- X componenty
- Y componentz
- Z component
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Method Details
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add
Adds a vector to this one- Parameters:
vec
- The other vector- Returns:
- the same vector
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subtract
Subtracts a vector from this one.- Parameters:
vec
- The other vector- Returns:
- the same vector
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multiply
Multiplies the vector by another.- Parameters:
vec
- The other vector- Returns:
- the same vector
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divide
Divides the vector by another.- Parameters:
vec
- The other vector- Returns:
- the same vector
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copy
Copies another vector- Parameters:
vec
- The other vector- Returns:
- the same vector
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length
public double length()Gets the magnitude of the vector, defined as sqrt(x^2+y^2+z^2). The value of this method is not cached and uses a costly square-root function, so do not repeatedly call this method to get the vector's magnitude. NaN will be returned if the inner result of the sqrt() function overflows, which will be caused if the length is too long.- Returns:
- the magnitude
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lengthSquared
public double lengthSquared()Gets the magnitude of the vector squared.- Returns:
- the magnitude
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distance
Get the distance between this vector and another. The value of this method is not cached and uses a costly square-root function, so do not repeatedly call this method to get the vector's magnitude. NaN will be returned if the inner result of the sqrt() function overflows, which will be caused if the distance is too long.- Parameters:
o
- The other vector- Returns:
- the distance
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distanceSquared
Get the squared distance between this vector and another.- Parameters:
o
- The other vector- Returns:
- the distance
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angle
Gets the angle between this vector and another in radians.- Parameters:
other
- The other vector- Returns:
- angle in radians
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midpoint
Sets this vector to the midpoint between this vector and another.- Parameters:
other
- The other vector- Returns:
- this same vector (now a midpoint)
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getMidpoint
Gets a new midpoint vector between this vector and another.- Parameters:
other
- The other vector- Returns:
- a new midpoint vector
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multiply
Performs scalar multiplication, multiplying all components with a scalar.- Parameters:
m
- The factor- Returns:
- the same vector
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multiply
Performs scalar multiplication, multiplying all components with a scalar.- Parameters:
m
- The factor- Returns:
- the same vector
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multiply
Performs scalar multiplication, multiplying all components with a scalar.- Parameters:
m
- The factor- Returns:
- the same vector
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dot
Calculates the dot product of this vector with another. The dot product is defined as x1*x2+y1*y2+z1*z2. The returned value is a scalar.- Parameters:
other
- The other vector- Returns:
- dot product
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crossProduct
Calculates the cross product of this vector with another. The cross product is defined as:- x = y1 * z2 - y2 * z1
- y = z1 * x2 - z2 * x1
- z = x1 * y2 - x2 * y1
- Parameters:
o
- The other vector- Returns:
- the same vector
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getCrossProduct
Calculates the cross product of this vector with another without mutating the original. The cross product is defined as:- x = y1 * z2 - y2 * z1
- y = z1 * x2 - z2 * x1
- z = x1 * y2 - x2 * y1
- Parameters:
o
- The other vector- Returns:
- a new vector
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normalize
Converts this vector to a unit vector (a vector with length of 1).- Returns:
- the same vector
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zero
Zero this vector's components.- Returns:
- the same vector
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isInAABB
Returns whether this vector is in an axis-aligned bounding box.The minimum and maximum vectors given must be truly the minimum and maximum X, Y and Z components.
- Parameters:
min
- Minimum vectormax
- Maximum vector- Returns:
- whether this vector is in the AABB
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isInSphere
Returns whether this vector is within a sphere.- Parameters:
origin
- Sphere origin.radius
- Sphere radius- Returns:
- whether this vector is in the sphere
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isNormalized
public boolean isNormalized()Returns if a vector is normalized- Returns:
- whether the vector is normalised
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rotateAroundX
Rotates the vector around the x axis.This piece of math is based on the standard rotation matrix for vectors in three dimensional space. This matrix can be found here: Rotation Matrix.
- Parameters:
angle
- the angle to rotate the vector about. This angle is passed in radians- Returns:
- the same vector
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rotateAroundY
Rotates the vector around the y axis.This piece of math is based on the standard rotation matrix for vectors in three dimensional space. This matrix can be found here: Rotation Matrix.
- Parameters:
angle
- the angle to rotate the vector about. This angle is passed in radians- Returns:
- the same vector
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rotateAroundZ
Rotates the vector around the z axisThis piece of math is based on the standard rotation matrix for vectors in three dimensional space. This matrix can be found here: Rotation Matrix.
- Parameters:
angle
- the angle to rotate the vector about. This angle is passed in radians- Returns:
- the same vector
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rotateAroundAxis
@NotNull public @NotNull Vector rotateAroundAxis(@NotNull @NotNull Vector axis, double angle) throws IllegalArgumentExceptionRotates the vector around a given arbitrary axis in 3 dimensional space.Rotation will follow the general Right-Hand-Rule, which means rotation will be counterclockwise when the axis is pointing towards the observer.
This method will always make sure the provided axis is a unit vector, to not modify the length of the vector when rotating. If you are experienced with the scaling of a non-unit axis vector, you can use
rotateAroundNonUnitAxis(Vector, double)
.- Parameters:
axis
- the axis to rotate the vector around. If the passed vector is not of length 1, it gets copied and normalized before using it for the rotation. Please usenormalize()
on the instance before passing it to this methodangle
- the angle to rotate the vector around the axis- Returns:
- the same vector
- Throws:
IllegalArgumentException
- if the provided axis vector instance is null
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rotateAroundNonUnitAxis
@NotNull public @NotNull Vector rotateAroundNonUnitAxis(@NotNull @NotNull Vector axis, double angle) throws IllegalArgumentExceptionRotates the vector around a given arbitrary axis in 3 dimensional space.Rotation will follow the general Right-Hand-Rule, which means rotation will be counterclockwise when the axis is pointing towards the observer.
Note that the vector length will change accordingly to the axis vector length. If the provided axis is not a unit vector, the rotated vector will not have its previous length. The scaled length of the resulting vector will be related to the axis vector. If you are not perfectly sure about the scaling of the vector, use
rotateAroundAxis(Vector, double)
- Parameters:
axis
- the axis to rotate the vector around.angle
- the angle to rotate the vector around the axis- Returns:
- the same vector
- Throws:
IllegalArgumentException
- if the provided axis vector instance is null
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getX
public double getX()Gets the X component.- Returns:
- The X component.
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getBlockX
public int getBlockX()Gets the floored value of the X component, indicating the block that this vector is contained with.- Returns:
- block X
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getY
public double getY()Gets the Y component.- Returns:
- The Y component.
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getBlockY
public int getBlockY()Gets the floored value of the Y component, indicating the block that this vector is contained with.- Returns:
- block y
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getZ
public double getZ()Gets the Z component.- Returns:
- The Z component.
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getBlockZ
public int getBlockZ()Gets the floored value of the Z component, indicating the block that this vector is contained with.- Returns:
- block z
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setX
Set the X component.- Parameters:
x
- The new X component.- Returns:
- This vector.
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setX
Set the X component.- Parameters:
x
- The new X component.- Returns:
- This vector.
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setX
Set the X component.- Parameters:
x
- The new X component.- Returns:
- This vector.
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setY
Set the Y component.- Parameters:
y
- The new Y component.- Returns:
- This vector.
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setY
Set the Y component.- Parameters:
y
- The new Y component.- Returns:
- This vector.
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setY
Set the Y component.- Parameters:
y
- The new Y component.- Returns:
- This vector.
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setZ
Set the Z component.- Parameters:
z
- The new Z component.- Returns:
- This vector.
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setZ
Set the Z component.- Parameters:
z
- The new Z component.- Returns:
- This vector.
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setZ
Set the Z component.- Parameters:
z
- The new Z component.- Returns:
- This vector.
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equals
Checks to see if two objects are equal.Only two Vectors can ever return true. This method uses a fuzzy match to account for floating point errors. The epsilon can be retrieved with epsilon.
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hashCode
public int hashCode()Returns a hash code for this vector -
clone
Get a new vector. -
toString
Returns this vector's components as x,y,z. -
toLocation
Gets a Location version of this vector with yaw and pitch being 0.- Parameters:
world
- The world to link the location to.- Returns:
- the location
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toLocation
@NotNull public @NotNull Location toLocation(@NotNull @NotNull World world, float yaw, float pitch)Gets a Location version of this vector.- Parameters:
world
- The world to link the location to.yaw
- The desired yaw.pitch
- The desired pitch.- Returns:
- the location
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toBlockVector
Get the block vector of this vector.- Returns:
- A block vector.
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checkFinite
Check if each component of this Vector is finite.- Throws:
IllegalArgumentException
- if any component is not finite
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getEpsilon
public static double getEpsilon()Get the threshold used for equals().- Returns:
- The epsilon.
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getMinimum
@NotNull public static @NotNull Vector getMinimum(@NotNull @NotNull Vector v1, @NotNull @NotNull Vector v2)Gets the minimum components of two vectors.- Parameters:
v1
- The first vector.v2
- The second vector.- Returns:
- minimum
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getMaximum
@NotNull public static @NotNull Vector getMaximum(@NotNull @NotNull Vector v1, @NotNull @NotNull Vector v2)Gets the maximum components of two vectors.- Parameters:
v1
- The first vector.v2
- The second vector.- Returns:
- maximum
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getRandom
Gets a random vector with components having a random value between 0 and 1.- Returns:
- A random vector.
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serialize
Description copied from interface:ConfigurationSerializable
Creates a Map representation of this class.This class must provide a method to restore this class, as defined in the
ConfigurationSerializable
interface javadocs.- Specified by:
serialize
in interfaceConfigurationSerializable
- Returns:
- Map containing the current state of this class
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deserialize
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