Uses of Interface
org.bukkit.entity.Vehicle
Packages that use Vehicle
Package
Description
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc.Interfaces for various
Minecart types.Events relating to vehicular entities.-
Uses of Vehicle in org.bukkit.entity
Subinterfaces of Vehicle in org.bukkit.entityModifier and TypeInterfaceDescriptioninterfaceRepresents a Horse-like creature.interfaceRepresents a boat entity.interfaceABoatwith a chest.interfaceRepresents Horse-like creatures which can carry an inventory.interfaceRepresents a Donkey - variant ofChestedHorse.interfaceRepresents a Horse.interfaceRepresents a Llama.interfaceRepresents a minecart entity.interfaceRepresents a Mule - variant ofChestedHorse.interfaceRepresents a Pig.interfaceRepresents a SkeletonHorse - variant ofAbstractHorse.interfaceRepresents a Strider.interfaceRepresents a trader Llama.interfaceRepresents a ZombieHorse - variant ofAbstractHorse. -
Uses of Vehicle in org.bukkit.entity.minecart
Subinterfaces of Vehicle in org.bukkit.entity.minecartModifier and TypeInterfaceDescriptioninterfaceinterfaceRepresents a Minecart with TNT inside it that can explode when triggered.interfaceRepresents a Minecart with a Hopper inside itinterfaceRepresents a powered minecart.interfaceRepresents a minecart that can have certainentitiesas passengers.interfaceRepresents a Minecart with anentity spawnerinside it.interfaceRepresents a minecart with a chest. -
Uses of Vehicle in org.bukkit.event.vehicle
Fields in org.bukkit.event.vehicle declared as VehicleMethods in org.bukkit.event.vehicle that return VehicleConstructors in org.bukkit.event.vehicle with parameters of type VehicleModifierConstructorDescriptionVehicleBlockCollisionEvent(@NotNull Vehicle vehicle, @NotNull Block block) VehicleCollisionEvent(@NotNull Vehicle vehicle) VehicleCreateEvent(@NotNull Vehicle vehicle) VehicleDamageEvent(@NotNull Vehicle vehicle, @Nullable Entity attacker, double damage) VehicleDestroyEvent(@NotNull Vehicle vehicle, @Nullable Entity attacker) VehicleEnterEvent(@NotNull Vehicle vehicle, @NotNull Entity entered) VehicleEntityCollisionEvent(@NotNull Vehicle vehicle, @NotNull Entity entity) VehicleEvent(@NotNull Vehicle vehicle) VehicleExitEvent(@NotNull Vehicle vehicle, @NotNull LivingEntity exited) VehicleExitEvent(@NotNull Vehicle vehicle, @NotNull LivingEntity exited, boolean isCancellable) VehicleUpdateEvent(@NotNull Vehicle vehicle)