Uses of Class
org.bukkit.event.world.WorldEvent
Packages that use WorldEvent
-
Uses of WorldEvent in io.papermc.paper.event.packet
Subclasses of WorldEvent in io.papermc.paper.event.packetModifier and TypeClassDescriptionclassclassIs called when aPlayerreceives a chunk unload packet. -
Uses of WorldEvent in io.papermc.paper.event.world
Subclasses of WorldEvent in io.papermc.paper.event.worldModifier and TypeClassDescriptionclassDeprecated, for removal: This API element is subject to removal in a future version.classCalled before a set of configured structures is located.classCalled when a world's gamerule is changed, either by command or by api. -
Uses of WorldEvent in io.papermc.paper.event.world.border
Subclasses of WorldEvent in io.papermc.paper.event.world.borderModifier and TypeClassDescriptionclassCalled when a world border changes its bounds, either over time, or instantly.classCalled when a moving world border has finished it's move.classCalled when a world border's center is changed.class -
Uses of WorldEvent in org.bukkit.event.raid
Subclasses of WorldEvent in org.bukkit.event.raidModifier and TypeClassDescriptionclassRepresents events related to raids.classThis event is called when aRaidwas complete with a clear result.classCalled when a raid wave spawns.classCalled when aRaidis stopped.classCalled when aRaidis triggered (e.g: a player with Bad Omen effect enters a village). -
Uses of WorldEvent in org.bukkit.event.world
Subclasses of WorldEvent in org.bukkit.event.worldModifier and TypeClassDescriptionclassRepresents a Chunk related eventclassCalled when a chunk is loadedclassThrown when a newly generated chunk has finished being populated.classCalled when a chunk is unloadedclassCalled when entities are loaded.classCalled when entities are unloaded.classRepresents a generic Mojang game event.classCalled when aLootTableis generated in the world for anInventoryHolder.classCalled when a portal is createdclassAn event that is called when a world's spawn changes.classEvent that is called when an organic structure attempts to grow (Sapling -> Tree), (Mushroom -> Huge Mushroom), naturally or using bonemeal.classCalled when the time skips in a world.classCalled when a World is initializing.classCalled when a World is loadedclassCalled when a World is saved.classCalled when a World is unloaded
StructuresLocateEvent