Uses of Interface
org.bukkit.RegionAccessor
Packages that use RegionAccessor
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Classes to facilitate 
world generation
 implementation.Classes related to creating or using 
structures without creating Structure
 blocks in the world.- 
Uses of RegionAccessor in org.bukkitSubinterfaces of RegionAccessor in org.bukkitModifier and TypeInterfaceDescriptioninterfaceRepresents a world, which may contain entities, chunks and blocksMethods in org.bukkit with parameters of type RegionAccessorModifier and TypeMethodDescriptionUnsafeValues.getBiomeKey(RegionAccessor accessor, int x, int y, int z) Deprecated.Gets theNamespacedKeyfor the biome at the given location.voidUnsafeValues.setBiomeKey(RegionAccessor accessor, int x, int y, int z, NamespacedKey biomeKey) Deprecated.Sets the biome at the given location to a biome registered to the givenNamespacedKey.
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Uses of RegionAccessor in org.bukkit.generatorSubinterfaces of RegionAccessor in org.bukkit.generatorModifier and TypeInterfaceDescriptioninterfaceA limited region is used in world generation for features which are going over a chunk.
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Uses of RegionAccessor in org.bukkit.structureMethods in org.bukkit.structure with parameters of type RegionAccessorModifier and TypeMethodDescriptionvoidStructure.place(@NotNull RegionAccessor regionAccessor, @NotNull BlockVector location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random) Place a structure in the world.