Package org.bukkit.event.entity
Class PlayerDeathEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.EntityDeathEvent
org.bukkit.event.entity.PlayerDeathEvent
- All Implemented Interfaces:
- Cancellable
Thrown whenever a 
Player dies- 
Nested Class SummaryNested classes/interfaces inherited from class org.bukkit.event.EventEvent.Result
- 
Field SummaryFields inherited from class org.bukkit.event.entity.EntityEvententity
- 
Constructor SummaryConstructorsConstructorDescriptionPlayerDeathEvent(@NotNull Player player, @NotNull List<ItemStack> drops, int droppedExp, int newExp, int newTotalExp, int newLevel, @Nullable String deathMessage) Deprecated.PlayerDeathEvent(@NotNull Player player, @NotNull List<ItemStack> drops, int droppedExp, int newExp, int newTotalExp, int newLevel, @Nullable String deathMessage, boolean doExpDrop) Deprecated.PlayerDeathEvent(@NotNull Player player, @NotNull List<ItemStack> drops, int droppedExp, int newExp, int newTotalExp, int newLevel, Component adventure$deathMessage, @Nullable String deathMessage) PlayerDeathEvent(@NotNull Player player, @NotNull List<ItemStack> drops, int droppedExp, int newExp, int newTotalExp, int newLevel, Component adventure$deathMessage, @Nullable String deathMessage, boolean doExpDrop) PlayerDeathEvent(@NotNull Player player, @NotNull List<ItemStack> drops, int droppedExp, int newExp, @Nullable String deathMessage) Deprecated.PlayerDeathEvent(@NotNull Player player, @NotNull List<ItemStack> drops, int droppedExp, int newExp, Component adventure$deathMessage, @Nullable String deathMessage) PlayerDeathEvent(@NotNull Player player, @NotNull List<ItemStack> drops, int droppedExp, @Nullable String deathMessage) PlayerDeathEvent(@NotNull Player player, @NotNull List<ItemStack> drops, int droppedExp, Component adventure$deathMessage) 
- 
Method SummaryModifier and TypeMethodDescriptionGet the death message that will appear to everyone on the server.voiddeathMessage(@Nullable Component deathMessage) Set the death message that will appear to everyone on the server.Deprecated.Returns the Entity involved in this eventA mutable collection to add items that the player should retain in their inventory on death (Similar to KeepInventory game rule) You MUST remove the item from the .getDrops() collection too or it will duplicate!booleanGets if the Player keeps inventory on death.booleanGets if the Player should keep all EXP at respawn.intGets how much EXP the Player should have at respawn.intGets the Level the Player should have at respawn.intGets the Total EXP the Player should have at respawn.Clarity method for getting the player.voidsetDeathMessage(@Nullable String deathMessage) Deprecated.in favour ofdeathMessage(net.kyori.adventure.text.Component)voidsetKeepInventory(boolean keepInventory) Sets if the Player keeps inventory on death.voidsetKeepLevel(boolean keepLevel) Sets if the Player should keep all EXP at respawn.voidsetNewExp(int exp) Sets how much EXP the Player should have at respawn.voidsetNewLevel(int level) Sets the Level the Player should have at respawn.voidsetNewTotalExp(int totalExp) Sets the Total EXP the Player should have at respawn.voidsetShouldDropExperience(boolean doExpDrop) booleanMethods inherited from class org.bukkit.event.entity.EntityDeathEventgetDeathSound, getDeathSoundCategory, getDeathSoundPitch, getDeathSoundVolume, getDroppedExp, getDrops, getHandlerList, getHandlers, getReviveHealth, isCancelled, setCancelled, setDeathSound, setDeathSoundCategory, setDeathSoundPitch, setDeathSoundVolume, setDroppedExp, setReviveHealth, setShouldPlayDeathSound, shouldPlayDeathSoundMethods inherited from class org.bukkit.event.entity.EntityEventgetEntityTypeMethods inherited from class org.bukkit.event.EventcallEvent, getEventName, isAsynchronous
- 
Constructor Details- 
PlayerDeathEvent
- 
PlayerDeathEvent
- 
PlayerDeathEvent
- 
PlayerDeathEvent
- 
PlayerDeathEvent
- 
PlayerDeathEvent@Deprecated public PlayerDeathEvent(@NotNull @NotNull Player player, @NotNull @NotNull List<ItemStack> drops, int droppedExp, int newExp, @Nullable @Nullable String deathMessage) Deprecated.
- 
PlayerDeathEvent@Deprecated public PlayerDeathEvent(@NotNull @NotNull Player player, @NotNull @NotNull List<ItemStack> drops, int droppedExp, int newExp, int newTotalExp, int newLevel, @Nullable @Nullable String deathMessage) Deprecated.
- 
PlayerDeathEvent@Deprecated public PlayerDeathEvent(@NotNull @NotNull Player player, @NotNull @NotNull List<ItemStack> drops, int droppedExp, int newExp, int newTotalExp, int newLevel, @Nullable @Nullable String deathMessage, boolean doExpDrop) Deprecated.
 
- 
- 
Method Details- 
getItemsToKeepA mutable collection to add items that the player should retain in their inventory on death (Similar to KeepInventory game rule) You MUST remove the item from the .getDrops() collection too or it will duplicate!
 Adding an item to this list that the player did not previously have will give them the item on death. An example case could be a "Note" that "You died at X/Y/Z coordinates"{@literal @EventHandler(ignoreCancelled = true)} public void onPlayerDeath(PlayerDeathEvent event) { for (Iterator<ItemStack> iterator = event.getDrops().iterator(); iterator.hasNext(); ) { ItemStack drop = iterator.next(); List<String> lore = drop.getLore(); if (lore != null && !lore.isEmpty()) { if (lore.get(0).contains("(SOULBOUND)")) { iterator.remove(); event.getItemsToKeep().add(drop); } } } }- Returns:
- The list to hold items to keep
 
- 
shouldDropExperiencepublic boolean shouldDropExperience()- Returns:
- should experience be dropped from this death
 
- 
setShouldDropExperiencepublic void setShouldDropExperience(boolean doExpDrop) - Parameters:
- doExpDrop- sets if experience should be dropped from this death
 
- 
getEntityDescription copied from class:EntityEventReturns the Entity involved in this event- Overrides:
- getEntityin class- EntityDeathEvent
- Returns:
- Entity who is involved in this event
 
- 
getPlayerClarity method for getting the player. Not really needed except for reasons of clarity.- Returns:
- Player who is involved in this event
 
- 
deathMessageSet the death message that will appear to everyone on the server.- Parameters:
- deathMessage- Message to appear to other players on the server.
 
- 
deathMessageGet the death message that will appear to everyone on the server.- Returns:
- Message to appear to other players on the server.
 
- 
setDeathMessageDeprecated.in favour ofdeathMessage(net.kyori.adventure.text.Component)Set the death message that will appear to everyone on the server.- Parameters:
- deathMessage- Message to appear to other players on the server.
 
- 
getDeathMessageDeprecated.in favour ofdeathMessage()Get the death message that will appear to everyone on the server.- Returns:
- Message to appear to other players on the server.
 
- 
getNewExppublic int getNewExp()Gets how much EXP the Player should have at respawn.This does not indicate how much EXP should be dropped, please see EntityDeathEvent.getDroppedExp()for that.- Returns:
- New EXP of the respawned player
 
- 
setNewExppublic void setNewExp(int exp) Sets how much EXP the Player should have at respawn.This does not indicate how much EXP should be dropped, please see EntityDeathEvent.setDroppedExp(int)for that.- Parameters:
- exp- New EXP of the respawned player
 
- 
getNewLevelpublic int getNewLevel()Gets the Level the Player should have at respawn.- Returns:
- New Level of the respawned player
 
- 
setNewLevelpublic void setNewLevel(int level) Sets the Level the Player should have at respawn.- Parameters:
- level- New Level of the respawned player
 
- 
getNewTotalExppublic int getNewTotalExp()Gets the Total EXP the Player should have at respawn.- Returns:
- New Total EXP of the respawned player
 
- 
setNewTotalExppublic void setNewTotalExp(int totalExp) Sets the Total EXP the Player should have at respawn.- Parameters:
- totalExp- New Total EXP of the respawned player
 
- 
getKeepLevelpublic boolean getKeepLevel()Gets if the Player should keep all EXP at respawn.This flag overrides other EXP settings - Returns:
- True if Player should keep all pre-death exp
 
- 
setKeepLevelpublic void setKeepLevel(boolean keepLevel) Sets if the Player should keep all EXP at respawn.This overrides all other EXP settings This doesn't prevent the EXP from dropping. EntityDeathEvent.setDroppedExp(int)should be used stop the EXP from dropping.- Parameters:
- keepLevel- True to keep all current value levels
 
- 
setKeepInventorypublic void setKeepInventory(boolean keepInventory) Sets if the Player keeps inventory on death.This doesn't prevent the items from dropping. getDrops().clear()should be used stop the items from dropping.- Parameters:
- keepInventory- True to keep the inventory
 
- 
getKeepInventorypublic boolean getKeepInventory()Gets if the Player keeps inventory on death.- Returns:
- True if the player keeps inventory on death
 
 
- 
deathMessage()