Uses of Package
org.bukkit.inventory.meta
Package
Description
Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.Classes involved in manipulating player inventories and item interactions.
The interfaces used when manipulating extra data can can be stored inside
item stacks
.-
-
ClassDescriptionRepresents a
Material.FIREWORK_ROCKET
and its effects.Represents a potion or item that can have custom effects. -
ClassDescriptionRepresents a book (
Material.WRITABLE_BOOK
orMaterial.WRITTEN_BOOK
) that can have a title, an author, and pages. -
-
ClassDescriptionRepresents armor that an entity can equip.Represents a bucket of axolotl.Represents a book (
Material.WRITABLE_BOOK
orMaterial.WRITTEN_BOOK
) that can have a title, an author, and pages.Represents the generation (or level of copying) of a written bookRepresents armor that an entity can equip and can also be colored.Represents a compass that can track a specific location.Represents an item that has durability and can take damage.EnchantmentMeta is specific to items that can store enchantments, as opposed to being enchanted.Represents a meta that can store a single FireworkEffect.Represents aMaterial.FIREWORK_ROCKET
and its effects.This type represents the storage mechanism for auxiliary item data.Represents leather armor (Material.LEATHER_BOOTS
,Material.LEATHER_CHESTPLATE
,Material.LEATHER_HELMET
, orMaterial.LEATHER_LEGGINGS
) that can be colored.Represents a map that can be scalable.Represents a potion or item that can have custom effects.Represents an item that can be repaired at an anvil.Represents a skull that can have an owner.Represents a spawn egg and it's spawned type.Represents a suspicious stew that can have custom effects.Represents a bucket of tropical fish.