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Method Summary
boolean
 
Gets whether this ArmorStand should have no base plate when spawned 
 boolean
 
Gets whether the ArmorStand should be invisible when spawned 
 boolean
 
Gets whether this ArmorStand will be a marker when spawned
 The exact details of this flag are an implementation detail 
 boolean
 
Gets whether this ArmorStand will be small when spawned 
 void
 
Sets that this ArmorStand should be invisible when spawned 
 void
 
Sets that this ArmorStand should be a marker when spawned
 The exact details of this flag are an implementation detail 
 void
 
Sets that this ArmorStand should have no base plate when spawned 
 void
 
Sets that this ArmorStand should show arms when spawned 
 void
 
Sets that this ArmorStand should be small when spawned 
 boolean
 
Gets whether this ArmorStand should show arms when spawned 
 
 
 
 
addAttributeModifier, addEnchant, addItemFlags, clone, displayName, displayName, getAsString, getAttributeModifiers, getAttributeModifiers, getAttributeModifiers, getCanDestroy, getCanPlaceOn, getCustomModelData, getCustomTagContainer, getDestroyableKeys, getDisplayName, getDisplayNameComponent, getEnchantLevel, getEnchants, getItemFlags, getLocalizedName, getLore, getLoreComponents, getPlaceableKeys, hasAttributeModifiers, hasConflictingEnchant, hasCustomModelData, hasDestroyableKeys, hasDisplayName, hasEnchant, hasEnchants, hasItemFlag, hasLocalizedName, hasLore, hasPlaceableKeys, isUnbreakable, lore, lore, removeAttributeModifier, removeAttributeModifier, removeAttributeModifier, removeEnchant, removeItemFlags, setAttributeModifiers, setCanDestroy, setCanPlaceOn, setCustomModelData, setDestroyableKeys, setDisplayName, setDisplayNameComponent, setLocalizedName, setLore, setLoreComponents, setPlaceableKeys, setUnbreakable, setVersion
 
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Method Details
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isInvisibleboolean isInvisible() Gets whether the ArmorStand should be invisible when spawned 
- Returns:
- true if this should be invisible
 
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hasNoBasePlateboolean hasNoBasePlate() Gets whether this ArmorStand should have no base plate when spawned 
- Returns:
- true if it will not have a base plate
 
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shouldShowArmsboolean shouldShowArms() Gets whether this ArmorStand should show arms when spawned 
- Returns:
- true if it will show arms
 
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isSmallboolean isSmall() Gets whether this ArmorStand will be small when spawned 
- Returns:
- true if it will be small
 
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isMarkerboolean isMarker() Gets whether this ArmorStand will be a marker when spawned
 The exact details of this flag are an implementation detail 
- Returns:
- true if it will be a marker
 
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setInvisiblevoid setInvisible(boolean invisible) Sets that this ArmorStand should be invisible when spawned 
- Parameters:
- invisible- true if set invisible
 
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setNoBasePlatevoid setNoBasePlate(boolean noBasePlate) Sets that this ArmorStand should have no base plate when spawned 
- Parameters:
- noBasePlate- true if no base plate
 
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setShowArmsvoid setShowArms(boolean showArms) Sets that this ArmorStand should show arms when spawned 
- Parameters:
- showArms- true if show arms
 
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setSmallvoid setSmall(boolean small) Sets that this ArmorStand should be small when spawned 
- Parameters:
- small- true if small
 
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setMarkervoid setMarker(boolean marker) Sets that this ArmorStand should be a marker when spawned
 The exact details of this flag are an implementation detail 
- Parameters:
- marker- true if a marker