Package org.bukkit.damage

@Experimental package org.bukkit.damage
Classes concerning damage types and sources applicable to living entities.
  • Class
    Represents a type of effect that occurs when damage is inflicted.
    A means of damage scaling with respect to the server's difficulty.
    Represents a source of damage.
    Utility class to make building a DamageSource easier.
    Represent a type of damage that an entity can receive.
    Represents a type of death message used by a DamageSource.