Uses of Interface
org.bukkit.block.TileState
Package
Description
Classes used to manipulate the voxels in a
world
,
including special states.Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.-
Uses of TileState in io.papermc.paper.block
Modifier and TypeInterfaceDescriptioninterface
Interface for tile entities that are lockable.interface
interface
Represents aTileState
block that has an inventory. -
Uses of TileState in org.bukkit.block
Modifier and TypeInterfaceDescriptioninterface
Represents a captured state of a banner.interface
Represents a captured state of a Barrel.interface
Represents a captured state of a beacon.interface
Represents a captured state of a bed.interface
Represents a captured state of a bee hive.interface
Represents a captured state of Bell.interface
Represents a captured state of a blast furnace.interface
Represents a captured state of a brewing stand.interface
Represents a captured state of suspicious sand or gravel.interface
Represents a captured state of a calibrated sculk sensorinterface
Represents a captured state of a campfire.interface
Represents a captured state of a chest.interface
Represents a captured state of a chiseled bookshelf.interface
Represents a captured state of a command block.interface
Represents a captured state of an on / off comparator.interface
Represents a captured state of a conduit.interface
Represents a captured state of a container block.interface
Represents a captured state of a crafter.interface
Represents a captured state of a creature spawner.interface
Represents a captured state of a (possibly inverted) daylight detector.interface
Represents a captured state of a decorated pot.interface
Represents a captured state of a dispenser.interface
Represents a captured state of a dropper.interface
Represents a captured state of an enchanting table.interface
Represents a captured state of an ender chest.interface
Represents a captured state of an end gateway.interface
EntityBlockStorage<T extends Entity>
Represents a captured state of a block which stores entities.interface
Represents a captured state of a furnace.interface
Represents a captured state of a hanging sign.interface
Represents a captured state of a hopper.interface
Represents a captured state of a jigsaw.interface
Represents a captured state of a jukebox.interface
Represents a captured state of a lectern.interface
Represents a captured state of a sculk catalyst.interface
Represents a captured state of a sculk sensorinterface
Represents a captured state of a sculk shrieker.interface
Represents a captured state of a ShulkerBox.interface
Represents a captured state of either a SignPost or a WallSign.interface
Represents a captured state of a skull block.interface
Represents a captured state of a smoker.interface
Represents a structure block that can save and load blocks from a file.interface
Deprecated, for removal: This API element is subject to removal in a future version.interface
Represents a captured state of a trial spawner.interface
Represents a captured state of a trial spawner. -
Uses of TileState in org.bukkit.entity
Modifier and TypeMethodDescriptionvoid
Player.sendBlockUpdate
(@NotNull Location loc, @NotNull TileState tileState) Send a TileState change.