Package org.bukkit.event.entity
Class EntityToggleSwimEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.EntityToggleSwimEvent
- All Implemented Interfaces:
- Cancellable
Sent when an entity's swimming status is toggled.
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Nested Class SummaryNested classes/interfaces inherited from class org.bukkit.event.EventEvent.Result
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Field SummaryFields inherited from class org.bukkit.event.entity.EntityEvententity
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Constructor SummaryConstructors
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Method SummaryModifier and TypeMethodDescriptionstatic @NotNull HandlerListbooleanGets the cancellation state of this event.booleanReturns true if the entity is now swims or false if the entity stops swimming.voidsetCancelled(boolean cancel) Deprecated.This does nothing, the server and the client doesn't work correctly when the server try to bypass this.Methods inherited from class org.bukkit.event.entity.EntityEventgetEntity, getEntityTypeMethods inherited from class org.bukkit.event.EventcallEvent, getEventName, isAsynchronous
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Constructor Details- 
EntityToggleSwimEvent
 
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Method Details- 
isCancelledpublic boolean isCancelled()Description copied from interface:CancellableGets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins- Specified by:
- isCancelledin interface- Cancellable
- Returns:
- true if this event is cancelled
 
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setCancelledDeprecated.This does nothing, the server and the client doesn't work correctly when the server try to bypass this. A current workaround exists. If you want to cancel the switch from the ground state to the swimming state you need to disable the sprinting flag for the player after the cancel action.Description copied from interface:CancellableSets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.- Specified by:
- setCancelledin interface- Cancellable
- Parameters:
- cancel- true if you wish to cancel this event
 
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isSwimmingpublic boolean isSwimming()Returns true if the entity is now swims or false if the entity stops swimming.- Returns:
- new swimming state
 
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getHandlers- Specified by:
- getHandlersin class- Event
 
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getHandlerList
 
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