Interface FoodComponent
- All Superinterfaces:
ConfigurationSerializable
Represents a component which can turn any item into food.
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Nested Class Summary
Modifier and TypeInterfaceDescriptionstatic interface
An effect which may be applied by this item when eaten. -
Method Summary
Modifier and TypeMethodDescriptionaddEffect
(@NotNull PotionEffect effect, float probability) Adds an effect which may be applied by this item when eaten.boolean
Gets if this item can be eaten even when not hungry.float
Gets the time in seconds it will take for this item to be eaten.Gets the effects which may be applied by this item when eaten.int
Gets the food restored by this item when eaten.float
Gets the saturation restored by this item when eaten.Gets the item this food will convert to once eaten.void
setCanAlwaysEat
(boolean canAlwaysEat) Sets if this item can be eaten even when not hungry.void
setEatSeconds
(float eatSeconds) Sets the time in seconds it will take for this item to be eaten.void
setEffects
(@NotNull List<FoodComponent.FoodEffect> effects) Sets the effects which may be applied by this item when eaten.void
setNutrition
(int nutrition) Sets the food restored by this item when eaten.void
setSaturation
(float saturation) Sets the saturation restored by this item when eaten.void
Sets the item this food will convert to once eaten.Methods inherited from interface org.bukkit.configuration.serialization.ConfigurationSerializable
serialize
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Method Details
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getNutrition
int getNutrition()Gets the food restored by this item when eaten.- Returns:
- nutrition value
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setNutrition
void setNutrition(int nutrition) Sets the food restored by this item when eaten.- Parameters:
nutrition
- new nutrition value, must be non-negative
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getSaturation
float getSaturation()Gets the saturation restored by this item when eaten.- Returns:
- saturation value
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setSaturation
void setSaturation(float saturation) Sets the saturation restored by this item when eaten.- Parameters:
saturation
- new saturation value
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canAlwaysEat
boolean canAlwaysEat()Gets if this item can be eaten even when not hungry.- Returns:
- true if always edible
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setCanAlwaysEat
void setCanAlwaysEat(boolean canAlwaysEat) Sets if this item can be eaten even when not hungry.- Parameters:
canAlwaysEat
- whether always edible
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getEatSeconds
float getEatSeconds()Gets the time in seconds it will take for this item to be eaten.- Returns:
- eat time
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setEatSeconds
void setEatSeconds(float eatSeconds) Sets the time in seconds it will take for this item to be eaten.- Parameters:
eatSeconds
- new eat time
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getUsingConvertsTo
Gets the item this food will convert to once eaten.- Returns:
- converted item
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setUsingConvertsTo
Sets the item this food will convert to once eaten.- Parameters:
item
- converted item
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getEffects
Gets the effects which may be applied by this item when eaten.- Returns:
- food effects
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setEffects
Sets the effects which may be applied by this item when eaten.- Parameters:
effects
- new effects
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addEffect
@NotNull @NotNull FoodComponent.FoodEffect addEffect(@NotNull @NotNull PotionEffect effect, float probability) Adds an effect which may be applied by this item when eaten.- Parameters:
effect
- the effectprobability
- the probability of the effect being applied- Returns:
- the added effect
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