Uses of Package
org.bukkit.inventory

Packages that use org.bukkit.inventory
Package
Description
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Collection of registry entry types that may be created or modified via the RegistryEvent.
 
 
The root package of the Bukkit API, contains generalized API classes.
Classes relevant to advancements.
Classes relevant to attributes.
Classes used to manipulate the voxels in a world, including special states.
Generalized BlockData classes.
Classes relevant to mob spawners.
Classes dedicated to handling a plugin's runtime configuration.
Classes relating to the specialized enhancements to item stacks, as part of the meta data.
Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc.
Interfaces for various Minecart types.
Events relating to when a block is changed or interacts with the world.
Events triggered from an enchantment table.
Events relating to entities, excluding some directly referencing some more specific entity types.
Events relating to inventory manipulation.
Events relating to players.
Events triggered by various world states or changes.
Classes involved in manipulating player inventories and item interactions.
The interfaces used when manipulating extra data can can be stored inside item stacks.
Isolated components which may form part of item meta.
Package for InventoryView child interfaces that house further usability for InventoryView.
Classes relevant to loot table manipulation and generation.
Classes that represents various voxel types and states.
Classes dedicated to handling data pack information.
Classes related to entity spawners.