Uses of Class
org.bukkit.util.EulerAngle
Packages that use EulerAngle
Package
Description
Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.Multi and single purpose classes to facilitate various programmatic
concepts.
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Uses of EulerAngle in org.bukkit.entity
Methods in org.bukkit.entity that return EulerAngleModifier and TypeMethodDescription@NotNull EulerAngle
ArmorStand.getBodyPose()
Returns the armor stand's body's current pose as aEulerAngle
.@NotNull EulerAngle
ArmorStand.getHeadPose()
Returns the armor stand's head's current pose as aEulerAngle
.@NotNull EulerAngle
ArmorStand.getLeftArmPose()
Returns the armor stand's left arm's current pose as aEulerAngle
.@NotNull EulerAngle
ArmorStand.getLeftLegPose()
Returns the armor stand's left leg's current pose as aEulerAngle
.@NotNull EulerAngle
ArmorStand.getRightArmPose()
Returns the armor stand's right arm's current pose as aEulerAngle
.@NotNull EulerAngle
ArmorStand.getRightLegPose()
Returns the armor stand's right leg's current pose as aEulerAngle
.Methods in org.bukkit.entity with parameters of type EulerAngleModifier and TypeMethodDescriptionvoid
ArmorStand.setBodyPose
(@NotNull EulerAngle pose) Sets the armor stand's body's current pose as aEulerAngle
.void
ArmorStand.setHeadPose
(@NotNull EulerAngle pose) Sets the armor stand's head's current pose as aEulerAngle
.void
ArmorStand.setLeftArmPose
(@NotNull EulerAngle pose) Sets the armor stand's left arm's current pose as aEulerAngle
.void
ArmorStand.setLeftLegPose
(@NotNull EulerAngle pose) Sets the armor stand's left leg's current pose as aEulerAngle
.void
ArmorStand.setRightArmPose
(@NotNull EulerAngle pose) Sets the armor stand's right arm's current pose as aEulerAngle
.void
ArmorStand.setRightLegPose
(@NotNull EulerAngle pose) Sets the armor stand's right leg's current pose as aEulerAngle
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Uses of EulerAngle in org.bukkit.util
Fields in org.bukkit.util declared as EulerAngleModifier and TypeFieldDescriptionstatic final EulerAngle
EulerAngle.ZERO
A EulerAngle with every axis set to 0Methods in org.bukkit.util that return EulerAngleModifier and TypeMethodDescription@NotNull EulerAngle
EulerAngle.add
(double x, double y, double z) Creates a new EulerAngle which is the result of adding the x, y, z components to this EulerAngle@NotNull EulerAngle
EulerAngle.setX
(double x) Return a EulerAngle which is the result of changing the x axis to the passed angle@NotNull EulerAngle
EulerAngle.setY
(double y) Return a EulerAngle which is the result of changing the y axis to the passed angle@NotNull EulerAngle
EulerAngle.setZ
(double z) Return a EulerAngle which is the result of changing the z axis to the passed angle@NotNull EulerAngle
EulerAngle.subtract
(double x, double y, double z) Creates a new EulerAngle which is the result of subtracting the x, y, z components to this EulerAngle