Uses of Interface
org.bukkit.entity.Hanging
Packages that use Hanging
Package
Description
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc.Events relating to entities that hang.-
Uses of Hanging in org.bukkit.entity
Subinterfaces of Hanging in org.bukkit.entityModifier and TypeInterfaceDescriptioninterfaceA Glow Item Frame.interfaceRepresents an Item FrameinterfaceRepresents a Leash Hitch on a fenceinterfaceRepresents a Painting. -
Uses of Hanging in org.bukkit.event.hanging
Fields in org.bukkit.event.hanging declared as HangingMethods in org.bukkit.event.hanging that return HangingModifier and TypeMethodDescription@NotNull HangingHangingEvent.getEntity()Gets the hanging entity involved in this event.Constructors in org.bukkit.event.hanging with parameters of type HangingModifierConstructorDescriptionHangingBreakByEntityEvent(@NotNull Hanging hanging, @NotNull Entity remover) HangingBreakByEntityEvent(@NotNull Hanging hanging, @NotNull Entity remover, HangingBreakEvent.RemoveCause cause) HangingBreakEvent(@NotNull Hanging hanging, HangingBreakEvent.RemoveCause cause) protectedHangingEvent(@NotNull Hanging painting) HangingPlaceEvent(@NotNull Hanging hanging, @Nullable Player player, @NotNull Block block, @NotNull BlockFace blockFace, @Nullable EquipmentSlot hand) Deprecated.HangingPlaceEvent(@NotNull Hanging hanging, @Nullable Player player, @NotNull Block block, @NotNull BlockFace blockFace, @Nullable EquipmentSlot hand, @Nullable ItemStack itemStack)