Uses of Class
org.bukkit.util.EulerAngle
Packages that use EulerAngle
Package
Description
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc.Multi and single purpose classes to facilitate various programmatic
concepts.
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Uses of EulerAngle in org.bukkit.entity
Methods in org.bukkit.entity that return EulerAngleModifier and TypeMethodDescription@NotNull EulerAngleArmorStand.getBodyPose()Returns the armor stand's body's current pose as aEulerAngle.@NotNull EulerAngleArmorStand.getHeadPose()Returns the armor stand's head's current pose as aEulerAngle.@NotNull EulerAngleArmorStand.getLeftArmPose()Returns the armor stand's left arm's current pose as aEulerAngle.@NotNull EulerAngleArmorStand.getLeftLegPose()Returns the armor stand's left leg's current pose as aEulerAngle.@NotNull EulerAngleArmorStand.getRightArmPose()Returns the armor stand's right arm's current pose as aEulerAngle.@NotNull EulerAngleArmorStand.getRightLegPose()Returns the armor stand's right leg's current pose as aEulerAngle.Methods in org.bukkit.entity with parameters of type EulerAngleModifier and TypeMethodDescriptionvoidArmorStand.setBodyPose(@NotNull EulerAngle pose) Sets the armor stand's body's current pose as aEulerAngle.voidArmorStand.setHeadPose(@NotNull EulerAngle pose) Sets the armor stand's head's current pose as aEulerAngle.voidArmorStand.setLeftArmPose(@NotNull EulerAngle pose) Sets the armor stand's left arm's current pose as aEulerAngle.voidArmorStand.setLeftLegPose(@NotNull EulerAngle pose) Sets the armor stand's left leg's current pose as aEulerAngle.voidArmorStand.setRightArmPose(@NotNull EulerAngle pose) Sets the armor stand's right arm's current pose as aEulerAngle.voidArmorStand.setRightLegPose(@NotNull EulerAngle pose) Sets the armor stand's right leg's current pose as aEulerAngle. -
Uses of EulerAngle in org.bukkit.util
Fields in org.bukkit.util declared as EulerAngleModifier and TypeFieldDescriptionstatic final EulerAngleEulerAngle.ZEROA EulerAngle with every axis set to 0Methods in org.bukkit.util that return EulerAngleModifier and TypeMethodDescription@NotNull EulerAngleEulerAngle.add(double x, double y, double z) Creates a new EulerAngle which is the result of adding the x, y, z components to this EulerAngle@NotNull EulerAngleEulerAngle.setX(double x) Return a EulerAngle which is the result of changing the x axis to the passed angle@NotNull EulerAngleEulerAngle.setY(double y) Return a EulerAngle which is the result of changing the y axis to the passed angle@NotNull EulerAngleEulerAngle.setZ(double z) Return a EulerAngle which is the result of changing the z axis to the passed angle@NotNull EulerAngleEulerAngle.subtract(double x, double y, double z) Creates a new EulerAngle which is the result of subtracting the x, y, z components to this EulerAngle