Class ServerConnectedEvent


public final class ServerConnectedEvent extends Object
This event is fired once the player has successfully connected to the target server and the connection to the previous server has been de-established.

Note: For historical reasons, Velocity does wait on this event to finish firing before continuing the server connection process. This behavior is deprecated and likely to be removed in Polymer.

  • Constructor Details

    • ServerConnectedEvent

      public ServerConnectedEvent(Player player, RegisteredServer server, @Nullable RegisteredServer previousServer)
      Constructs a ServerConnectedEvent.
      player - the player that was connected
      server - the server the player was connected to
      previousServer - the server the player was previously connected to, null if none
  • Method Details