Class ServerResourcePackSendEvent

All Implemented Interfaces:

public class ServerResourcePackSendEvent extends Object implements ResultedEvent<ResultedEvent.GenericResult>
This event is fired when the downstream server tries to send a player a ResourcePack packet. The proxy will wait on this event to finish before forwarding the resource pack to the user. If this event is denied, it will retroactively send a DENIED status to the downstream server in response. If the downstream server has it set to "forced" it will forcefully disconnect the user.