Package net.md_5.bungee.api
Class ServerConnectRequest
- java.lang.Object
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- net.md_5.bungee.api.ServerConnectRequest
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public class ServerConnectRequest extends Object
A request to connect a server.
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
ServerConnectRequest.Builder
Class that sets default properties/adds methods to the lombok builder generated class.static class
ServerConnectRequest.Result
The result from this callback after request has been executed by proxy.
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description static ServerConnectRequest.Builder
builder()
Callback<ServerConnectRequest.Result>
getCallback()
Callback to execute post request.int
getConnectTimeout()
Timeout in milliseconds for request.ServerConnectEvent.Reason
getReason()
Reason for connecting to server.@NonNull ServerInfo
getTarget()
Target server to connect to.boolean
isRetry()
Should the player be attempted to connect to the next server in their queue if the initial request fails.void
setConnectTimeout(int connectTimeout)
Timeout in milliseconds for request.void
setRetry(boolean retry)
Should the player be attempted to connect to the next server in their queue if the initial request fails.
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Method Detail
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builder
public static ServerConnectRequest.Builder builder()
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getTarget
@NonNull public @NonNull ServerInfo getTarget()
Target server to connect to.
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getReason
@NonNull public ServerConnectEvent.Reason getReason()
Reason for connecting to server.
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getCallback
public Callback<ServerConnectRequest.Result> getCallback()
Callback to execute post request.
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getConnectTimeout
public int getConnectTimeout()
Timeout in milliseconds for request.
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isRetry
public boolean isRetry()
Should the player be attempted to connect to the next server in their queue if the initial request fails.
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setConnectTimeout
public void setConnectTimeout(int connectTimeout)
Timeout in milliseconds for request.
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setRetry
public void setRetry(boolean retry)
Should the player be attempted to connect to the next server in their queue if the initial request fails.
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