Uses of Class
net.md_5.bungee.api.plugin.Event
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Packages that use Event Package Description io.github.waterfallmc.waterfall.event io.github.waterfallmc.waterfall.exception net.md_5.bungee.api.event net.md_5.bungee.api.plugin -
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Uses of Event in io.github.waterfallmc.waterfall.event
Subclasses of Event in io.github.waterfallmc.waterfall.event Modifier and Type Class Description class
ConnectionInitEvent
Represents a brand new connection made to the proxy, allowing for plugins to efficiently close a connection, useful for connection throttlers, etcclass
ProxyDefineCommandsEvent
Called when the proxy intercepts the command packet allowing for plugins to prevent commands being added to the clients which might not be wanted.class
ProxyExceptionEvent
Called whenever an exception is thrown in a recoverable section of the server.class
ProxyQueryEvent
This event will be posted whenever a Query request is received. -
Uses of Event in io.github.waterfallmc.waterfall.exception
Methods in io.github.waterfallmc.waterfall.exception that return Event Modifier and Type Method Description Event
ProxyEventException. getEvent()
Gets the event which caused the exceptionConstructors in io.github.waterfallmc.waterfall.exception with parameters of type Event Constructor Description ProxyEventException(String message, Throwable cause, boolean enableSuppression, boolean writableStackTrace, Listener listener, Event event)
ProxyEventException(String message, Throwable cause, Listener listener, Event event)
ProxyEventException(Throwable cause, Listener listener, Event event)
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Uses of Event in net.md_5.bungee.api.event
Subclasses of Event in net.md_5.bungee.api.event Modifier and Type Class Description class
AsyncEvent<T>
Represents an event which depends on the result of asynchronous operations.class
ChatEvent
Event called when a player sends a message to a server.class
ClientConnectEvent
Event called to represent an initial client connection.class
LoginEvent
Event called to represent a player logging in.class
PermissionCheckEvent
Called when the permission of a CommandSender is checked.class
PlayerDisconnectEvent
Called when a player has left the proxy, it is not safe to call any methods that perform an action on the passed player instance.class
PlayerHandshakeEvent
Event called to represent a player first making their presence and username known.class
PluginMessageEvent
Event called when a plugin message is sent to the client or server.class
PostLoginEvent
Event called as soon as a connection has aProxiedPlayer
and is ready to be connected to a server.class
PreLoginEvent
Event called to represent a player first making their presence and username known.class
ProxyPingEvent
Called when the proxy is pinged with packet 0xFE from the server list.class
ProxyReloadEvent
Called when somebody reloads BungeeCordclass
ServerConnectedEvent
Not to be confused withServerConnectEvent
, this event is called once a connection to a server is fully operational, and is about to hand over control of the session to the player.class
ServerConnectEvent
Called when deciding to connect to a server.class
ServerDisconnectEvent
class
ServerKickEvent
Represents a player getting kicked from a server.class
ServerSwitchEvent
Called when a player has changed servers.class
SettingsChangedEvent
Called after aProxiedPlayer
changed one or more of the following (client-side) settings: View distance Locale Displayed skin parts Chat visibility Chat colors Main hand side (left or right)class
TabCompleteEvent
Event called when a player uses tab completion.class
TabCompleteResponseEvent
Event called when a backend server sends a response to a player asking to tab-complete a chat message or command.class
TargetedEvent
An event which occurs in the communication between two nodes. -
Uses of Event in net.md_5.bungee.api.plugin
Methods in net.md_5.bungee.api.plugin with type parameters of type Event Modifier and Type Method Description <T extends Event>
TPluginManager. callEvent(T event)
Dispatch an event to all subscribed listeners and return the event once it has been handled by these listeners.
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